#include "radar.qh"
#include <client/autocvars.qh>
-#include <client/defs.qh>
+#include <client/main.qh>
#include <client/miscfunctions.qh>
#include <common/ent_cs.qh>
-#include <common/mapinfo.qh>
#include <client/mapvoting.qh>
#include <client/resources.qh>
#include <client/teamradar.qh>
// Radar (#6)
+void HUD_Radar_Export(int fh)
+{
+ // allow saving cvars that aesthetically change the panel into hud skin files
+ HUD_Write_Cvar("hud_panel_radar_foreground_alpha");
+ HUD_Write_Cvar("hud_panel_radar_rotation");
+ HUD_Write_Cvar("hud_panel_radar_zoommode");
+ HUD_Write_Cvar("hud_panel_radar_scale");
+ HUD_Write_Cvar("hud_panel_radar_maximized_scale");
+ HUD_Write_Cvar("hud_panel_radar_maximized_size");
+ HUD_Write_Cvar("hud_panel_radar_maximized_rotation");
+ HUD_Write_Cvar("hud_panel_radar_maximized_zoommode");
+}
+
bool HUD_Radar_Clickable()
{
return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
IL_EACH(g_radarlinks, true, draw_teamradar_link(it.origin, it.velocity, it.team));
+ bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamRadar_Draw); // TODO: allow players to show on the radar as well!
+
IL_EACH(g_radaricons, it.teamradar_icon, {
if ( hud_panel_radar_mouse )
- if ( GetResourceAmount(it, RESOURCE_HEALTH) >= 0 )
- if ( it.team == myteam + 1 || ISGAMETYPE(RACE) || !teamplay )
+ if ( GetResource(it, RES_HEALTH) >= 0 )
+ if ( it.team == myteam + 1 || mutator_returnvalue || !teamplay )
{
vector coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(it.origin));
if(vdist((mousepos - coord), <, 8))
drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
}
}
- entity icon = RadarIcons_from(it.teamradar_icon);
+ entity icon = REGISTRY_GET(RadarIcons, it.teamradar_icon);
draw_teamradar_icon(it.origin, icon, it, spritelookupcolor(it, icon.netname, it.teamradar_color), panel_fg_alpha);
});
AL_EACH(_entcs, e, it != NULL, {
if ( hud_panel_radar_mouse )
{
- string message = "Click to select teleport destination";
+ string message = _("Click to select teleport destination");
if ( STAT(HEALTH) <= 0 )
{
- message = "Click to select spawn location";
+ message = _("Click to select spawn location");
}
drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,