]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/hud.qc
- Fix hud_panel_weapons_accuracy usage that was considered always true
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / hud.qc
index 3a9be97bbf3843ce412df23df0d0f108bb4ca7a6..906a0192847b7010c893c121420a715fb5610e9b 100644 (file)
@@ -1657,6 +1657,10 @@ void HUD_Weapons(void)
        vector wpnpos;
        vector wpnsize;
 
+       float show_accuracy;
+       if(autocvar_hud_panel_weapons_accuracy && acc_levels)
+               show_accuracy = true;
+
        for(i = 0; i < weapon_cnt; ++i)
        {
                wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
@@ -1670,7 +1674,7 @@ void HUD_Weapons(void)
                        drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
 
                // draw the weapon accuracy
-               if(acc_levels)
+               if(show_accuracy)
                {
                        float weapon_hit, weapon_damage;
                        weapon_damage = weapon_fired[self.weapon-WEP_FIRST];