#include "gibs.qh"
#include "hook.qh"
#include "hud/all.qh"
-#include "laser.qh"
#include "mapvoting.qh"
#include "modeleffects.qh"
#include "mutators/events.qh"
#include "../common/minigames/cl_minigames_hud.qh"
#include "../common/net_notice.qh"
#include "../common/triggers/include.qh"
-#include "../common/turrets/cl_turrets.qh"
#include "../common/vehicles/all.qh"
#include "../lib/csqcmodel/cl_model.qh"
#include "../lib/csqcmodel/interpolate.qh"
// BEGIN REQUIRED CSQC FUNCTIONS
//include "main.qh"
-entity clearentity_ent;
-void clearentity(entity e)
-{
- if (!clearentity_ent)
- {
- clearentity_ent = new(clearentity);
- }
- int n = e.entnum;
- copyentity(clearentity_ent, e);
- e.entnum = n;
-}
-
#define DP_CSQC_ENTITY_REMOVE_IS_B0RKED
-void menu_show_error()
-{
- drawstring('0 200 0', _("ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!"), '8 8 0', '1 0 0', 1, 0);
-}
// CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)
// Useful for precaching things
-void menu_sub_null()
-{
-}
-
-void draw_null(entity this) { }
-
-string forcefog;
void ConsoleCommand_macro_init();
void CSQC_Init()
{
LOG_TRACEF("^4CSQC Build information: ^1%s\n", WATERMARK);
#endif
- int i;
-
binddb = db_create();
tempdb = db_create();
ClientProgsDB = db_load("client.db");
compressShortVector_init();
draw_endBoldFont();
- menu_visible = false;
- menu_show = menu_show_error;
- menu_action = func_null;
- for(i = 0; i < 255; ++i)
- if(getplayerkeyvalue(i, "viewentity") == "")
- break;
- maxclients = i;
+ {
+ int i = 0;
+ for ( ; i < 255; ++i)
+ if (getplayerkeyvalue(i, "viewentity") == "")
+ break;
+ maxclients = i;
+ }
//registercommand("hud_configure");
//registercommand("hud_save");
gametype = 0;
// hud_fields uses strunzone on the titles!
- for(i = 0; i < MAX_HUD_FIELDS; ++i)
+ for(int i = 0; i < MAX_HUD_FIELDS; ++i)
hud_title[i] = strzone("(null)");
Cmd_HUD_SetFields(0);
// precaches
- Projectile_Precache();
- Tuba_Precache();
-
if(autocvar_cl_reticle)
{
precache_pic("gfx/reticle_normal");
// weapon reticles are precached in weapon files
}
- get_mi_min_max_texcoords(1); // try the CLEVER way first
- minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
- shortmapname = mi_shortname;
-
- if(precache_pic(minimapname) == "")
{
- // but maybe we have a non-clever minimap
- minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
- if(precache_pic(minimapname) == "")
- minimapname = ""; // FAIL
- else
- get_mi_min_max_texcoords(0); // load new texcoords
- }
+ get_mi_min_max_texcoords(1); // try the CLEVER way first
+ minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
+ shortmapname = mi_shortname;
- mi_center = (mi_min + mi_max) * 0.5;
- mi_scale = mi_max - mi_min;
- minimapname = strzone(minimapname);
+ if (precache_pic(minimapname) == "")
+ {
+ // but maybe we have a non-clever minimap
+ minimapname = strcat("gfx/", mi_shortname, "_mini.tga");
+ if (precache_pic(minimapname) == "")
+ minimapname = ""; // FAIL
+ else
+ get_mi_min_max_texcoords(0); // load new texcoords
+ }
- WarpZone_Init();
+ mi_center = (mi_min + mi_max) * 0.5;
+ mi_scale = mi_max - mi_min;
+ minimapname = strzone(minimapname);
+ }
hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));
}
void Playerchecker_Think()
-{SELFPARAM();
+{
+ SELFPARAM();
int i;
entity e;
for(i = 0; i < maxclients; ++i)
}
}
}
- self.nextthink = time + 0.2;
+ this.nextthink = time + 0.2;
}
void Porto_Init();
// In the case of mouse input after a setcursormode(1) call, nPrimary is xpos, nSecondary is ypos.
float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)
{
- float bSkipKey;
- bSkipKey = false;
-
if (HUD_Panel_InputEvent(bInputType, nPrimary, nSecondary))
return true;
if (QuickMenu_InputEvent(bInputType, nPrimary, nSecondary))
return true;
- if ( HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary) )
+ if (HUD_Radar_InputEvent(bInputType, nPrimary, nSecondary))
return true;
if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))
if (HUD_Minigame_InputEvent(bInputType, nPrimary, nSecondary))
return true;
- if(menu_visible && menu_action)
- if(menu_action(bInputType, nPrimary, nSecondary))
- return true;
-
- return bSkipKey;
+ return false;
}
// END REQUIRED CSQC FUNCTIONS
// BEGIN OPTIONAL CSQC FUNCTIONS
void Ent_RemoveEntCS()
-{SELFPARAM();
- entcs_receiver[self.sv_entnum] = NULL;
+{
+ SELFPARAM();
+ entcs_receiver[this.sv_entnum] = NULL;
}
-void Ent_ReadEntCS()
-{SELFPARAM();
+
+NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
+{
make_pure(this);
this.classname = "entcs_receiver";
InterpolateOrigin_Undo();
int sf = ReadByte();
if(sf & BIT(0))
- self.sv_entnum = ReadByte();
+ this.sv_entnum = ReadByte();
if (sf & BIT(1))
{
- self.origin_x = ReadShort();
- self.origin_y = ReadShort();
- self.origin_z = ReadShort();
- setorigin(self, self.origin);
+ this.origin_x = ReadShort();
+ this.origin_y = ReadShort();
+ this.origin_z = ReadShort();
+ setorigin(this, this.origin);
}
if (sf & BIT(2))
{
- self.angles_y = ReadByte() * 360.0 / 256;
- self.angles_x = self.angles_z = 0;
+ this.angles_y = ReadByte() * 360.0 / 256;
+ this.angles_x = this.angles_z = 0;
}
if (sf & BIT(3))
- self.healthvalue = ReadByte() * 10;
+ this.healthvalue = ReadByte() * 10;
if (sf & BIT(4))
- self.armorvalue = ReadByte() * 10;
+ this.armorvalue = ReadByte() * 10;
+
+ return = true;
- entcs_receiver[self.sv_entnum] = self;
- self.entremove = Ent_RemoveEntCS;
- self.iflags |= IFLAG_ORIGIN;
+ entcs_receiver[this.sv_entnum] = this;
+ this.entremove = Ent_RemoveEntCS;
+ this.iflags |= IFLAG_ORIGIN;
InterpolateOrigin_Note();
}
void Ent_Remove();
void Ent_RemovePlayerScore()
-{SELFPARAM();
- if(self.owner) {
- SetTeam(self.owner, -1);
- self.owner.gotscores = 0;
+{
+ SELFPARAM();
+ if(this.owner) {
+ SetTeam(this.owner, -1);
+ this.owner.gotscores = 0;
for(int i = 0; i < MAX_SCORE; ++i) {
- self.owner.(scores[i]) = 0; // clear all scores
+ this.owner.(scores[i]) = 0; // clear all scores
}
}
}
-void Ent_ReadPlayerScore()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
+{
make_pure(this);
int i, n;
bool isNew;
// damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN
// (no I've never heard of M-x replace-string, sed, or anything like that)
- isNew = !self.owner; // workaround for DP bug
+ isNew = !this.owner; // workaround for DP bug
n = ReadByte()-1;
#ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED
- if(!isNew && n != self.sv_entnum)
+ if(!isNew && n != this.sv_entnum)
{
//print("A CSQC entity changed its owner!\n");
- LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(self), self.classname);
+ LOG_INFOF("A CSQC entity changed its owner! (edict: %d, classname: %s)\n", num_for_edict(this), this.classname);
isNew = true;
Ent_Remove();
}
#endif
- self.sv_entnum = n;
+ this.sv_entnum = n;
- o = playerslots[self.sv_entnum];
+ o = playerslots[this.sv_entnum];
if (!o)
{
- o = playerslots[self.sv_entnum] = new(playerslot);
+ o = playerslots[this.sv_entnum] = new(playerslot);
make_pure(o);
}
- self.owner = o;
- o.sv_entnum = self.sv_entnum;
+ this.owner = o;
+ o.sv_entnum = this.sv_entnum;
o.gotscores = 1;
//if (!o.sort_prev)
o.(scores[i]) = ReadChar();
}
+ return = true;
+
if(o.sort_prev)
HUD_UpdatePlayerPos(o); // if not registered, we cannot do this yet!
- self.entremove = Ent_RemovePlayerScore;
+ this.entremove = Ent_RemovePlayerScore;
}
-void Ent_ReadTeamScore()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
+{
make_pure(this);
int i;
entity o;
- self.team = ReadByte();
- o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted
+ this.team = ReadByte();
+ o = this.owner = GetTeam(this.team, true); // these team numbers can always be trusted
int sf, lf;
#if MAX_TEAMSCORE <= 8
o.(teamscores[i]) = ReadChar();
}
+ return = true;
+
HUD_UpdateTeamPos(o);
}
-void Ent_ClientData()
+NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
{
- make_pure(self);
+ make_pure(this);
float newspectatee_status;
int f = ReadByte();
else
angles_held_status = 0;
+ return = true;
+
if(newspectatee_status != spectatee_status)
{
// clear race stuff
// we could get rid of spectatee_status, and derive it from player_localentnum and player_localnum
}
-void Ent_Nagger()
+NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
{
- make_pure(self);
+ make_pure(this);
int i, j, b, f;
int nags = ReadByte(); // NAGS NAGS NAGS NAGS NAGS NAGS NADZ NAGS NAGS NAGS
}
}
+ return = true;
+
ready_waiting = (nags & BIT(0));
ready_waiting_for_me = (nags & BIT(1));
vote_waiting = (nags & BIT(2));
warmup_stage = (nags & BIT(4));
}
-void Ent_EliminatedPlayers()
+NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
{
- make_pure(self);
+ make_pure(this);
int i, j, b, f;
int sf = ReadByte();
playerslots[j].eliminated = 0;
}
}
+ return true;
}
-void Ent_RandomSeed()
+NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
{
- make_pure(self);
+ make_pure(this);
prandom_debug();
float s = ReadShort();
psrandom(s);
+ return true;
}
-void Ent_ReadAccuracy()
+NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
{
- make_pure(self);
+ make_pure(this);
int sf = ReadInt24_t();
if (sf == 0) {
for (int w = 0; w <= WEP_LAST - WEP_FIRST; ++w)
weapon_accuracy[w] = -1;
- return;
+ return true;
}
int f = 1;
}
f = (f == 0x800000) ? 1 : f * 2;
}
+ return true;
}
void Spawn_Draw(entity this)
__pointparticles(this.cnt, this.origin + '0 0 28', '0 0 2', bound(0, frametime, 0.1));
}
-void Ent_ReadSpawnPoint(float is_new) // entity for spawnpoint
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool is_new)
+{
float teamnum = (ReadByte() - 1);
vector spn_origin;
spn_origin.x = ReadShort();
//if(is_new)
//{
- self.origin = spn_origin;
- setsize(self, PL_MIN_CONST, PL_MAX_CONST);
+ this.origin = spn_origin;
+ setsize(this, PL_MIN_CONST, PL_MAX_CONST);
//droptofloor();
/*if(autocvar_cl_spawn_point_model) // needs a model first
{
- self.mdl = "models/spawnpoint.md3";
- self.colormod = Team_ColorRGB(teamnum);
- precache_model(self.mdl);
- setmodel(self, self.mdl);
- self.drawmask = MASK_NORMAL;
- //self.movetype = MOVETYPE_NOCLIP;
- //self.draw = Spawn_Draw;
+ this.mdl = "models/spawnpoint.md3";
+ this.colormod = Team_ColorRGB(teamnum);
+ precache_model(this.mdl);
+ setmodel(this, this.mdl);
+ this.drawmask = MASK_NORMAL;
+ //this.movetype = MOVETYPE_NOCLIP;
+ //this.draw = Spawn_Draw;
}*/
if(autocvar_cl_spawn_point_particles)
{
{
switch(teamnum)
{
- case NUM_TEAM_1: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
- case NUM_TEAM_2: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
- case NUM_TEAM_3: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
- case NUM_TEAM_4: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
- default: self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
+ case NUM_TEAM_1: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_RED); break;
+ case NUM_TEAM_2: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_BLUE); break;
+ case NUM_TEAM_3: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_YELLOW); break;
+ case NUM_TEAM_4: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_PINK); break;
+ default: this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); break;
}
}
- else { self.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
+ else { this.cnt = particleeffectnum(EFFECT_SPAWNPOINT_NEUTRAL); }
- self.draw = Spawn_Draw;
+ this.draw = Spawn_Draw;
}
//}
- //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(self.origin), teamnum, self.cnt);
+ //printf("Ent_ReadSpawnPoint(is_new = %d); origin = %s, team = %d, effect = %d\n", is_new, vtos(this.origin), teamnum, this.cnt);
+ return true;
}
-void Ent_ReadSpawnEvent(float is_new)
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool is_new)
+{
// If entnum is 0, ONLY do the local spawn actions
// this way the server can disable the sending of
// spawn origin or such to clients if wanted.
if(entnum)
{
- self.origin_x = ReadShort();
- self.origin_y = ReadShort();
- self.origin_z = ReadShort();
+ this.origin_x = ReadShort();
+ this.origin_y = ReadShort();
+ this.origin_z = ReadShort();
if(is_new)
{
{
switch(teamnum)
{
- case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, self.origin, '0 0 0', 1); break;
- case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, self.origin, '0 0 0', 1); break;
- case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, self.origin, '0 0 0', 1); break;
- case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, self.origin, '0 0 0', 1); break;
- default: pointparticles(EFFECT_SPAWN_NEUTRAL, self.origin, '0 0 0', 1); break;
+ case NUM_TEAM_1: pointparticles(EFFECT_SPAWN_RED, this.origin, '0 0 0', 1); break;
+ case NUM_TEAM_2: pointparticles(EFFECT_SPAWN_BLUE, this.origin, '0 0 0', 1); break;
+ case NUM_TEAM_3: pointparticles(EFFECT_SPAWN_YELLOW, this.origin, '0 0 0', 1); break;
+ case NUM_TEAM_4: pointparticles(EFFECT_SPAWN_PINK, this.origin, '0 0 0', 1); break;
+ default: pointparticles(EFFECT_SPAWN_NEUTRAL, this.origin, '0 0 0', 1); break;
}
}
if(autocvar_cl_spawn_event_sound)
{
- sound(self, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_TRIGGER, SND_SPAWN, VOL_BASE, ATTEN_NORM);
}
}
}
+ return = true;
// local spawn actions
if(is_new && (!entnum || (entnum == player_localentnum)))
}
}
HUD_Radar_Hide_Maximized();
- //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(self.origin), entnum, player_localentnum);
+ //printf("Ent_ReadSpawnEvent(is_new = %d); origin = %s, entnum = %d, localentnum = %d\n", is_new, vtos(this.origin), entnum, player_localentnum);
}
// CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
// The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
-void Ent_RadarLink();
-void Ent_Init();
-void Ent_ScoresInfo();
void CSQC_Ent_Update(float bIsNewEntity)
{
SELFPARAM();
FOREACH(LinkedEntities, it.m_id == t, LAMBDA(
this.classname = it.netname;
if (autocvar_developer_csqcentities)
- LOG_INFOF("CSQC_Ent_Update(%d) with self=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t);
+ LOG_INFOF("CSQC_Ent_Update(%d) with this=%i {.entnum=%d, .enttype=%d} t=%s (%d)\n", bIsNewEntity, this, this.entnum, this.enttype, it.netname, t);
done = it.m_read(this, bIsNewEntity);
break;
));
error(sprintf("Unknown entity type in CSQC_Ent_Update (enttype: %d, edict: %d, classname: %s)\n", this.enttype, num_for_edict(this), this.classname));
}
}
-NET_HANDLE(ENT_CLIENT_ENTCS, bool isnew)
-{
- Ent_ReadEntCS();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_SCORES, bool isnew)
-{
- Ent_ReadPlayerScore();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_TEAMSCORES, bool isnew)
-{
- Ent_ReadTeamScore();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
-{
- Ent_PointParticles();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_RAINSNOW, bool isnew)
-{
- Ent_RainOrSnow();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_LASER, bool isnew)
-{
- Ent_Laser();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_NAGGER, bool isnew)
-{
- Ent_Nagger();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_ELIMINATEDPLAYERS, bool isnew)
-{
- Ent_EliminatedPlayers();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_RADARLINK, bool isnew)
-{
- Ent_RadarLink();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_PROJECTILE, bool isnew)
-{
- Ent_Projectile();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_DAMAGEINFO, bool isnew)
-{
- Ent_DamageInfo(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
-{
- Ent_Init();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
-{
- Ent_ScoresInfo();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_MAPVOTE, bool isnew)
-{
- Ent_MapVote();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_CLIENTDATA, bool isnew)
-{
- Ent_ClientData();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_RANDOMSEED, bool isnew)
-{
- Ent_RandomSeed();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
-{
- Ent_Wall();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_MODELEFFECT, bool isnew)
-{
- Ent_ModelEffect(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_TUBANOTE, bool isnew)
-{
- Ent_TubaNote(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_WARPZONE, bool isnew)
-{
- WarpZone_Read(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_WARPZONE_CAMERA, bool isnew)
-{
- WarpZone_Camera_Read(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_WARPZONE_TELEPORTED, bool isnew)
-{
- WarpZone_Teleported_Read(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_TRIGGER_MUSIC, bool isnew)
-{
- Ent_ReadTriggerMusic();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_HOOK, bool isnew)
-{
- Ent_ReadHook(isnew, NET_ENT_CLIENT_HOOK);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_INVENTORY, bool isnew)
-{
- Inventory_Read(this);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_ARC_BEAM, bool isnew)
-{
- Ent_ReadArcBeam(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_ACCURACY, bool isnew)
-{
- Ent_ReadAccuracy();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_AUXILIARYXHAIR, bool isnew)
-{
- Net_AuXair2(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_TURRET, bool isnew)
-{
- ent_turret();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_MODEL, bool isnew)
-{
- CSQCModel_Read(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_ITEM, bool isnew)
-{
- ItemRead(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_BUMBLE_RAYGUN, bool isnew)
-{
- bumble_raygun_read(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_SPAWNPOINT, bool isnew)
-{
- Ent_ReadSpawnPoint(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_SPAWNEVENT, bool isnew)
-{
- Ent_ReadSpawnEvent(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_NOTIFICATION, bool isnew)
-{
- Read_Notification(isnew);
- return true;
-}
-NET_HANDLE(ENT_CLIENT_MINIGAME, bool isnew)
-{
- ent_read_minigame();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_VIEWLOC, bool isnew)
-{
- ent_viewloc();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_VIEWLOC_TRIGGER, bool isnew)
-{
- ent_viewloc_trigger();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_LADDER, bool isnew)
-{
- ent_func_ladder();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_TRIGGER_PUSH, bool isnew)
-{
- ent_trigger_push();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_TARGET_PUSH, bool isnew)
-{
- ent_target_push();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_CONVEYOR, bool isnew)
-{
- ent_conveyor();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_DOOR, bool isnew)
-{
- ent_door();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_PLAT, bool isnew)
-{
- ent_plat();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_SWAMP, bool isnew)
-{
- ent_swamp();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_CORNER, bool isnew)
-{
- ent_corner();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_KEYLOCK, bool isnew)
-{
- ent_keylock();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_TRAIN, bool isnew)
-{
- ent_train();
- return true;
-}
-NET_HANDLE(ENT_CLIENT_TRIGGER_IMPULSE, bool isnew)
-{
- ent_trigger_impulse();
- return true;
-}
// Destructor, but does NOT deallocate the entity by calling remove(). Also
// used when an entity changes its type. For an entity that someone interacts
// with others, make sure it can no longer do so.
void Ent_Remove()
-{SELFPARAM();
- if(self.entremove)
- self.entremove();
+{
+ SELFPARAM();
+ if(this.entremove) this.entremove();
- if(self.skeletonindex)
+ if(this.skeletonindex)
{
- skel_delete(self.skeletonindex);
- self.skeletonindex = 0;
+ skel_delete(this.skeletonindex);
+ this.skeletonindex = 0;
}
- if(self.snd_looping > 0)
+ if(this.snd_looping > 0)
{
- sound(self, self.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
- self.snd_looping = 0;
+ sound(this, this.snd_looping, SND_Null, VOL_BASE, autocvar_g_jetpack_attenuation);
+ this.snd_looping = 0;
}
- self.enttype = 0;
- self.classname = "";
- self.draw = draw_null;
- self.entremove = menu_sub_null;
+ this.enttype = 0;
+ this.classname = "";
+ this.draw = func_null;
+ this.entremove = func_null;
// TODO possibly set more stuff to defaults
}
-// CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(self) as well.
+// CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed. Essentially call remove(this) as well.
void CSQC_Ent_Remove()
-{SELFPARAM();
- if(autocvar_developer_csqcentities)
- LOG_INFOF("CSQC_Ent_Remove() with self=%i self.entnum=%d self.enttype=%d\n", self, self.entnum, self.enttype);
-
- if(wasfreed(self))
+{
+ SELFPARAM();
+ if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Ent_Remove() with this=%i {.entnum=%d, .enttype=%d}\n", this, this.entnum, this.enttype);
+ if (wasfreed(this))
{
- LOG_INFO("WARNING: CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
+ LOG_WARNING("CSQC_Ent_Remove called for already removed entity. Packet loss?\n");
return;
}
- if(self.enttype)
- Ent_Remove();
- remove(self);
+ if (this.enttype) Ent_Remove();
+ remove(this);
}
void Gamemode_Init()
// CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided. To execute standard behavior, simply execute localcmd with the string.
void CSQC_Parse_StuffCmd(string strMessage)
{
- if(autocvar_developer_csqcentities)
- LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
-
+ if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_StuffCmd(\"%s\")\n", strMessage);
localcmd(strMessage);
}
// CSQC_Parse_Print : Provides the print string in the first parameter that the server provided. To execute standard behavior, simply execute print with the string.
void CSQC_Parse_Print(string strMessage)
{
- if(autocvar_developer_csqcentities)
- LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
-
+ if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_Print(\"%s\")\n", strMessage);
print(ColorTranslateRGB(strMessage));
}
// CSQC_Parse_CenterPrint : Provides the centerprint_hud string in the first parameter that the server provided.
void CSQC_Parse_CenterPrint(string strMessage)
{
- if(autocvar_developer_csqcentities)
- LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
-
+ if (autocvar_developer_csqcentities) LOG_INFOF("CSQC_Parse_CenterPrint(\"%s\")\n", strMessage);
centerprint_hud(strMessage);
}
-string notranslate_fogcmd1 = "\nfog ";
-string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";
-void Fog_Force()
+// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
+// You must ALWAYS first acquire the temporary ID, which is sent as a byte.
+// Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
+bool CSQC_Parse_TempEntity()
{
- // TODO somehow thwart prvm_globalset client ...
+ // Acquire TE ID
+ int nTEID = ReadByte();
- if(autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
- { localcmd("\nr_drawfog 0\n"); }
- else if(forcefog != "")
- { localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2)); }
+ FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
+ if (autocvar_developer_csqcentities)
+ LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
+ return it.m_read(NULL, true);
+ ));
+
+ if (autocvar_developer_csqcentities)
+ LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
+
+ // No special logic for this temporary entity; return 0 so the engine can handle it
+ return false;
+}
+
+/** TODO somehow thwart prvm_globalset client ... */
+string forcefog;
+void Fog_Force()
+{
+ if (autocvar_cl_orthoview && autocvar_cl_orthoview_nofog)
+ localcmd("\nr_drawfog 0\n");
+ else if (forcefog != "")
+ localcmd(sprintf("\nfog %s\nr_fog_exp2 0\nr_drawfog 1\n", forcefog));
}
void Gamemode_Init();
-void Ent_ScoresInfo()
-{SELFPARAM();
- int i;
+NET_HANDLE(ENT_CLIENT_SCORES_INFO, bool isnew)
+{
make_pure(this);
gametype = ReadInt24_t();
HUD_ModIcons_SetFunc();
- for(i = 0; i < MAX_SCORE; ++i)
+ for (int i = 0; i < MAX_SCORE; ++i)
{
- if(scores_label[i])
- strunzone(scores_label[i]);
+ if (scores_label[i]) strunzone(scores_label[i]);
scores_label[i] = strzone(ReadString());
scores_flags[i] = ReadByte();
}
- for(i = 0; i < MAX_TEAMSCORE; ++i)
+ for (int i = 0; i < MAX_TEAMSCORE; ++i)
{
- if(teamscores_label[i])
- strunzone(teamscores_label[i]);
+ if (teamscores_label[i]) strunzone(teamscores_label[i]);
teamscores_label[i] = strzone(ReadString());
teamscores_flags[i] = ReadByte();
}
+ return = true;
HUD_InitScores();
Gamemode_Init();
}
-void Ent_Init()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_INIT, bool isnew)
+{
make_pure(this);
nb_pb_period = ReadByte() / 32; //Accuracy of 1/32th
arc_shotorigin[2] = decompressShotOrigin(ReadInt24_t());
arc_shotorigin[3] = decompressShotOrigin(ReadInt24_t());
- if(forcefog)
- strunzone(forcefog);
+ if (forcefog) strunzone(forcefog);
forcefog = strzone(ReadString());
armorblockpercent = ReadByte() / 255.0;
g_trueaim_minrange = ReadCoord();
g_balance_porto_secondary = ReadByte();
+ return = true;
MUTATOR_CALLHOOK(Ent_Init);
- if(!postinit)
- PostInit();
+ if (!postinit) PostInit();
}
-void Net_ReadRace()
+NET_HANDLE(TE_CSQC_RACE, bool isNew)
{
- float b;
+ int b = ReadByte();
- b = ReadByte();
-
- switch(b)
+ switch (b)
{
case RACE_NET_CHECKPOINT_HIT_QUALIFYING:
race_checkpoint = ReadByte();
strunzone(race_status_name);
race_status_name = strzone(ReadString());
}
-}
-
-NET_HANDLE(TE_CSQC_RACE, bool isNew)
-{
- Net_ReadRace();
return true;
}
return true;
}
-void Net_ReadPingPLReport()
-{
- int e, pi, pl, ml;
- e = ReadByte();
- pi = ReadShort();
- pl = ReadByte();
- ml = ReadByte();
- if (!(playerslots[e]))
- return;
- playerslots[e].ping = pi;
- playerslots[e].ping_packetloss = pl / 255.0;
- playerslots[e].ping_movementloss = ml / 255.0;
-}
NET_HANDLE(TE_CSQC_PINGPLREPORT, bool isNew)
{
- Net_ReadPingPLReport();
- return true;
+ int i = ReadByte();
+ int pi = ReadShort();
+ int pl = ReadByte();
+ int ml = ReadByte();
+ return = true;
+ entity e = playerslots[i];
+ if (!e) return;
+ e.ping = pi;
+ e.ping_packetloss = pl / 255.0;
+ e.ping_movementloss = ml / 255.0;
}
-void Net_WeaponComplain()
+NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
{
complain_weapon = ReadByte();
-
- if(complain_weapon_name)
- strunzone(complain_weapon_name);
+ if (complain_weapon_name) strunzone(complain_weapon_name);
complain_weapon_name = strzone(WEP_NAME(complain_weapon));
-
complain_weapon_type = ReadByte();
+ return = true;
complain_weapon_time = time;
weapontime = time; // ping the weapon panel
default: Local_Notification(MSG_MULTI, ITEM_WEAPON_UNAVAILABLE, complain_weapon); break;
}
}
-NET_HANDLE(TE_CSQC_WEAPONCOMPLAIN, bool isNew)
-{
- Net_WeaponComplain();
- return true;
-}
-
-// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
-// You must ALWAYS first acquire the temporary ID, which is sent as a byte.
-// Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.
-bool CSQC_Parse_TempEntity()
-{
- // Acquire TE ID
- int nTEID = ReadByte();
-
- FOREACH(TempEntities, it.m_id == nTEID, LAMBDA(
- if (autocvar_developer_csqcentities)
- LOG_INFOF("CSQC_Parse_TempEntity() nTEID=%s (%d)\n", it.netname, nTEID);
- return it.m_read(NULL, true);
- ));
-
- if (autocvar_developer_csqcentities)
- LOG_INFOF("CSQC_Parse_TempEntity() with nTEID=%d\n", nTEID);
-
- // No special logic for this temporary entity; return 0 so the engine can handle it
- return false;
-}
string getcommandkey(string text, string command)
{