]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/miscfunctions.qh
Merge branch 'master' into Mario/vehicles
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / miscfunctions.qh
index f5830c489df35a4100ba3c46742fa82e90ed3a0b..6c643962a65678ab19643cc48a2300536aab2ee0 100644 (file)
@@ -60,12 +60,12 @@ string _drawpic_picpath;
                        _drawpic_sz = mySize;\
                        if(_drawpic_sz.x/_drawpic_sz.y > _drawpic_imgaspect) {\
                                _drawpic_oldsz = _drawpic_sz.x;\
-                               _drawpic_sz_x = _drawpic_sz.y * _drawpic_imgaspect;\
+                               _drawpic_sz.x = _drawpic_sz.y * _drawpic_imgaspect;\
                                if(_drawpic_sz.x)\
                                        drawpic(pos + eX * (_drawpic_oldsz - _drawpic_sz.x) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
                        } else {\
                                _drawpic_oldsz = _drawpic_sz.y;\
-                               _drawpic_sz_y = _drawpic_sz.x / _drawpic_imgaspect;\
+                               _drawpic_sz.y = _drawpic_sz.x / _drawpic_imgaspect;\
                                if(_drawpic_sz.y)\
                                        drawpic(pos + eY * (_drawpic_oldsz - _drawpic_sz.y) * 0.5, pic, _drawpic_sz, color, theAlpha, drawflag);\
                        }\
@@ -103,11 +103,11 @@ void drawpic_aspect_skin_expanding_two(vector position, string pic, vector theSc
        textaspect = stringwidth(text, allow_colors, '1 1 1' * sz.y) / sz.y;                                                                                    \
        if(sz.x/sz.y > textaspect) {                                                                                                                                                                    \
                oldsz = sz.x;                                                                                                                                                                                           \
-               sz_x = sz.y * textaspect;                                                                                                                                                                       \
+               sz.x = sz.y * textaspect;                                                                                                                                                                       \
                pos.x += (oldsz - sz.x) * 0.5;                                                                                                                                                          \
        } else {                                                                                                                                                                                                                \
                oldsz = sz.y;                                                                                                                                                                                           \
-               sz_y = sz.x / textaspect;                                                                                                                                                                       \
+               sz.y = sz.x / textaspect;                                                                                                                                                                       \
                pos.y += (oldsz - sz.y) * 0.5;                                                                                                                                                          \
        }                                                                                                                                                                                                                               \
 } while(0)
@@ -162,4 +162,4 @@ void Accuracy_LoadColors();
 
 vector Accuracy_GetColor(float accuracy);
 
-#endif
\ No newline at end of file
+#endif