-#ifndef SHOWNAMES_H
-#define SHOWNAMES_H
+#ifndef CLIENT_SHOWNAMES_H
+#define CLIENT_SHOWNAMES_H
+
+entityclass(ShowNames);
+class(ShowNames) .float healthvalue;
+class(ShowNames) .float armorvalue;
+class(ShowNames) .float sameteam;
+class(ShowNames) .float fadedelay;
+class(ShowNames) .float pointtime;
+
+void Draw_ShowNames_All();
-.float healthvalue;
-.float armorvalue;
-.float sameteam;
-.float fadedelay;
-.float pointtime;
#endif