#include "../autocvars.qh"
#include "../defs.qh"
#include "../main.qh"
-#include "../mutators/events.qh"
+#include <client/mutators/_mod.qh>
#include <common/constants.qh>
#include <common/effects/effect.qh>
#include <common/net_linked.qh>
#include <common/physics/movetypes/movetypes.qh>
+#include <common/mutators/mutator/nades/nades.qh>
+
#include <lib/csqcmodel/interpolate.qh>
#include <lib/warpzone/anglestransform.qh>
}
}
-bool Projectile_isnade(int proj); // TODO: remove
-
void Projectile_Draw(entity this)
{
vector rot;
void loopsound(entity e, int ch, Sound samp, float vol, float attn)
{
- TC(int, ch);
+ TC(int, ch);
if (e.silent)
return;