+#include "campaign_file.qh"
+
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include <common/util.qh>
+ #include <common/campaign_common.qh>
+#endif
+
// CampaignFileLoad(offset, n)
// - Loads campaign level data (up to n entries starting at offset)
// into the globals
// - Returns the number of entries successfully read
-float CampaignFile_Load(float offset, float n)
+float CampaignFile_Load(int offset, float n)
{
float fh;
float lineno;
{
entlen = tokenize(l); // using insane tokenizer for CSV
-#define CAMPAIGN_GETARG0 if(i >= entlen)
-#define CAMPAIGN_GETARG1 CAMPAIGN_GETARG0 error("syntax error in campaign file: line has not enough fields");
-#define CAMPAIGN_GETARG2 CAMPAIGN_GETARG1 a = argv(++i);
-#define CAMPAIGN_GETARG3 CAMPAIGN_GETARG2 if(a == ",")
-#define CAMPAIGN_GETARG4 CAMPAIGN_GETARG3 a = "";
-#define CAMPAIGN_GETARG5 CAMPAIGN_GETARG4 else
-#define CAMPAIGN_GETARG CAMPAIGN_GETARG5 ++i
-// What you're seeing here is what people will do when your compiler supports
-// C-style macros but no line continuations.
+#define CAMPAIGN_GETARG \
+ a = argv(++i); \
+ if(a == ",") \
+ a = ""; \
+ else \
+ ++i
i = -1; // starts at -1 so I don't need postincrement; that is, i points to BEFORE the current arg!
CAMPAIGN_GETARG; campaign_gametype[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_mapname[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_bots[campaign_entries] = stof(a);
CAMPAIGN_GETARG; campaign_botskill[campaign_entries] = stof(a);
- CAMPAIGN_GETARG; campaign_fraglimit[campaign_entries] = stof(a);
- CAMPAIGN_GETARG; campaign_timelimit[campaign_entries] = stof(a);
+ CAMPAIGN_GETARG; campaign_fraglimit[campaign_entries] = strzone(a);
+ CAMPAIGN_GETARG; campaign_timelimit[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_mutators[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_shortdesc[campaign_entries] = strzone(a);
CAMPAIGN_GETARG; campaign_longdesc[campaign_entries] = strzone(strreplace("\\n", "\n", a));
+
+ if(i > entlen)
+ error("syntax error in campaign file: line has not enough fields");
+
campaign_entries = campaign_entries + 1;
- if(campaign_entries >= n)
+ if(campaign_entries >= n)
break;
}
lineno = lineno + 1;
void CampaignFile_Unload()
{
- float i;
if(campaign_title)
{
- strunzone(campaign_title);
- for(i = 0; i < campaign_entries; ++i)
+ strfree(campaign_title);
+ for(int i = 0; i < campaign_entries; ++i)
{
- strunzone(campaign_gametype[i]);
- strunzone(campaign_mapname[i]);
- strunzone(campaign_mutators[i]);
- strunzone(campaign_shortdesc[i]);
- strunzone(campaign_longdesc[i]);
+ strfree(campaign_gametype[i]);
+ strfree(campaign_mapname[i]);
+ strfree(campaign_fraglimit[i]);
+ strfree(campaign_timelimit[i]);
+ strfree(campaign_mutators[i]);
+ strfree(campaign_shortdesc[i]);
+ strfree(campaign_longdesc[i]);
}
campaign_entries = 0;
- campaign_title = string_null;
}
}