#ifndef BUFF_H
#define BUFF_H
-#include "../item.qh"
-CLASS(Buff, GameItem)
- METHOD(Buff, show, void(entity this))
- void Buff_show(entity this) { print("%s\n", "Buff"); }
+#include "pickup.qh"
+CLASS(Buff, Pickup)
+ ATTRIB(Buff, m_name, string, "Buff")
ENDCLASS(Buff)
#endif