if (this.noise && this.noise != "" && this.active == ACTIVE_ACTIVE && IS_REAL_CLIENT(player))
{
msg_entity = player;
- soundto (MSG_ONE, this, CH_AMBIENT_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
+ soundto (MSG_ONE, this, CH_AMBIENT_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE, 0);
}
}
Brush model that spins in place on one axis (default Z).
speed : speed to rotate (in degrees per second)
noise : path/name of looping .wav file to play.
-dmg : Do this mutch dmg every .dmgtime intervall when blocked
+dmg : Do this much damage every .dmgtime interval when blocked
dmgtime : See above.
*/