const int PLAT_LOW_TRIGGER = BIT(0);
+.float dmg;
+.float dmgtime;
.float dmgtime2;
+.float phase;
+
void plat_center_touch(entity this, entity toucher);
void plat_outside_touch(entity this, entity toucher);
void plat_trigger_use(entity this, entity actor, entity trigger);
void plat_go_up(entity this);
void plat_go_down(entity this);
void plat_crush(entity this, entity blocker);
-
-.float dmg;