#define minigame_cmd(...) minigame_cmd_workaround(0,__VA_ARGS__)
void minigame_cmd_workaround(float dummy, string...cmdargc);
-// Read a minigame entity from the server
-void ent_read_minigame();
-
// Prompt the player to play in the current minigame
// (ie: it's their turn and they should get back to the minigame)
void minigame_prompt();