// Draws the minigame game board
void HUD_MinigameBoard ()
{
- entity hud_minigame = world;
+ entity hud_minigame = NULL;
if(!autocvar__hud_configure)
hud_minigame = active_minigame.descriptor;
// Draws the minigame status panel
void HUD_MinigameStatus ()
{
- entity hud_minigame = world;
+ entity hud_minigame = NULL;
if(!autocvar__hud_configure)
hud_minigame = active_minigame.descriptor;
HUD_MinigameMenu_last_entry = e.list_prev;
if ( HUD_MinigameMenu_activeitem == e )
- HUD_MinigameMenu_activeitem = world;
+ HUD_MinigameMenu_activeitem = NULL;
remove(e);
}
{
if ( HUD_MinigameMenu_activeitem &&
HUD_MinigameMenu_activeitem.owner == this )
- HUD_MinigameMenu_activeitem = world;
+ HUD_MinigameMenu_activeitem = NULL;
this.flags &= ~2;
- for ( e = this.list_next; e != world && e.owner == this; e = this.list_next )
+ for ( e = this.list_next; e != NULL && e.owner == this; e = this.list_next )
{
if ( e.flags & 2 )
HUD_MinigameMenu_Click(e);
}
else
{
- for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
+ for ( e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next )
{
if ( e.flags & 2 && e.origin_x == this.origin_x)
HUD_MinigameMenu_Click(e);
{
if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
{
- entity e = world;
+ entity e = NULL;
entity curr;
entity prev = this;
while( (e = find(e,classname,"minigame")) )
/*// Temporary placeholder for un-implemented Click actions
void HUD_MinigameMenu_ClickNoop()
{
- dprint("Placeholder for ",self.message,"\n");
+ dprint("Placeholder for ",this.message,"\n");
}*/
// Click action for Quit
if ( HUD_MinigameMenu_Click_ExpandCollapse(this) )
{
entity e;
- entity prev = self;
+ entity prev = this;
for(int i = 0; i < maxclients; ++i)
{
if ( player_localnum != i && playerslots[i] && entcs_GetName(i) != "" &&
- !findfloat(world,minigame_playerslot,i+1) && playerslots[i].ping )
+ !findfloat(NULL,minigame_playerslot,i+1) && playerslots[i].ping )
{
e = HUD_MinigameMenu_SpawnSubEntry(
strzone(entcs_GetName(i)), HUD_MinigameMenu_ClickInvite_Entry,
- self );
+ this );
e.flags |= 1;
e.netname = strzone(ftos(i+1));
e.origin_x *= 2;
if ( HUD_MinigameMenu_IsOpened() )
{
entity e, p;
- for ( e = HUD_MinigameMenu_entries; e != world; e = p )
+ for ( e = HUD_MinigameMenu_entries; e != NULL; e = p )
{
p = e.list_next;
remove(e);
}
- HUD_MinigameMenu_entries = world;
- HUD_MinigameMenu_last_entry = world;
- HUD_MinigameMenu_activeitem = world;
+ HUD_MinigameMenu_entries = NULL;
+ HUD_MinigameMenu_last_entry = NULL;
+ HUD_MinigameMenu_activeitem = NULL;
if(autocvar_hud_cursormode)
if ( !autocvar__hud_configure )
setcursormode(0);
entity e;
if ( active_minigame )
{
- for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
+ for ( e = HUD_MinigameMenu_last_entry; e != NULL; e = e.list_prev )
if ( e.classname == "hud_minigamemenu_exit" )
{
HUD_MinigameMenu_EraseEntry(e);
else
{
entity p;
- for ( e = HUD_MinigameMenu_last_entry; e != world; e = p.list_prev )
+ for ( e = HUD_MinigameMenu_last_entry; e != NULL; e = p.list_prev )
{
p = e;
if ( e.classname == "hud_minigamemenu_current" )
break;
}
}
- for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
+ for ( e = HUD_MinigameMenu_last_entry; e != NULL; e = e.list_prev )
if ( e.classname == "hud_minigamemenu_exit" )
return;
entity exit = HUD_MinigameMenu_SpawnEntry(
_("Join"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickJoin),
HUD_MinigameMenu_last_entry );
HUD_MinigameMenu_CurrentButton();
- HUD_MinigameMenu_activeitem = world;
+ HUD_MinigameMenu_activeitem = NULL;
if(autocvar_hud_cursormode)
setcursormode(1);
}
panel_pos_y += hud_fontsize_y*2;
- HUD_MinigameMenu_activeitem = world;
+ HUD_MinigameMenu_activeitem = NULL;
vector sz;
- for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
+ for ( e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next )
{
sz = eX*panel_size_x + eY*e.size_y;
if ( e.model )
vector offset;
float itemh;
vector imgsz = '22 22 0'; // NOTE: if changed, edit where HUD_MinigameMenu_activeitem is selected
- for ( entity e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
+ for ( entity e = HUD_MinigameMenu_entries; e != NULL; e = e.list_next )
{
color = e.colormod;
}
// allow some binds
- string con_keys;
- con_keys = findkeysforcommand("toggleconsole", 0);
+ string con_keys = findkeysforcommand("toggleconsole", 0);
int keys = tokenize(con_keys); // findkeysforcommand returns data for this
- for (int i = 0; i < keys; ++i)
+ int i;
+ for (i = 0; i < keys; ++i)
{
if(nPrimary == stof(argv(i)))
return false;