const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
// 240 tiles...
-const int BD_LET_CNT = 12;
-const int BD_NUM_CNT = 12;
+const int BD_LET_CNT = 20;
+const int BD_NUM_CNT = 20;
-const int BD_TILE_SIZE = 12;
+const int BD_TILE_SIZE = 20;
const int BD_TEAMS = 1;
.int bd_moves;
+.string bd_levelname;
+.string bd_nextlevel;
+
+#ifdef SVQC
+.bool bd_canedit;
+#endif
+
.int bd_tiletype;
const int BD_TILE_DOZER = 1;
const int BD_TILE_TARGET = 2;
const int BD_TILE_BRICK1 = 4;
const int BD_TILE_BRICK2 = 5;
const int BD_TILE_BRICK3 = 6;
-const int BD_TILE_LAST = 6;
+const int BD_TILE_BRICK4 = 7;
+const int BD_TILE_BRICK5 = 8;
+const int BD_TILE_BRICK6 = 9;
+const int BD_TILE_BRICK7 = 10;
+const int BD_TILE_BRICK8 = 11;
+const int BD_TILE_LAST = 11;
+
+string autocvar_sv_minigames_bulldozer_startlevel = "level1";
// find same game piece given its tile name
entity bd_find_piece(entity minig, string tile, bool check_target)
}
}
-void minigame_setup_randompiece(entity minigame, int ttype)
+bool bd_canfill(int ttype)
{
- RandomSelection_Init();
- int i, j;
- for(i = 1; i < BD_LET_CNT - 1; ++i)
- for(j = 1; j < BD_NUM_CNT - 1; ++j)
+ switch(ttype)
{
- string pos = minigame_tile_buildname(i, j);
- if(!bd_find_piece(minigame, pos, false))
- RandomSelection_Add(world, 0, pos, 1, 1);
+ case BD_TILE_BRICK8:
+ case BD_TILE_BRICK7:
+ case BD_TILE_BRICK6:
+ case BD_TILE_BRICK5:
+ case BD_TILE_BRICK4:
+ case BD_TILE_BRICK3:
+ case BD_TILE_BRICK2:
+ case BD_TILE_BRICK1: return true;
}
- entity piece = msle_spawn(minigame,"minigame_board_piece");
- piece.team = 1;
- piece.netname = strzone(RandomSelection_chosen_string);
- piece.bd_tiletype = ttype;
- minigame_server_sendflags(piece,MINIG_SF_ALL);
-}
-
-void bd_setup_pieces(entity minigame)
-{
- // TODO!
- minigame_setup_randompiece(minigame, BD_TILE_DOZER);
- minigame_setup_randompiece(minigame, BD_TILE_TARGET);
- minigame_setup_randompiece(minigame, BD_TILE_BOULDER);
- minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
- minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
- minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
- minigame_setup_randompiece(minigame, BD_TILE_BRICK1);
- minigame_setup_randompiece(minigame, BD_TILE_BRICK2);
- minigame_setup_randompiece(minigame, BD_TILE_BRICK3);
-
- minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+ return false;
}
bool bd_move_dozer(entity minigame, entity dozer)
switch(hit.bd_tiletype)
{
case BD_TILE_DOZER: // wtf, but let's do this incase
- case BD_TILE_BRICK1:
+ case BD_TILE_BRICK8:
+ case BD_TILE_BRICK7:
+ case BD_TILE_BRICK6:
+ case BD_TILE_BRICK5:
+ case BD_TILE_BRICK4:
+ case BD_TILE_BRICK3:
case BD_TILE_BRICK2:
- case BD_TILE_BRICK3: return false;
+ case BD_TILE_BRICK1: return false;
case BD_TILE_BOULDER:
{
string testpos;
}
// make a move
-void bd_move(entity minigame, entity player, string dxs, string dys )
+void bd_move(entity minigame, entity player, string dir)
{
if ( minigame.minigame_flags & BD_TURN_MOVE )
- if ( dxs || dys )
+ if ( dir )
{
//if ( bd_valid_tile(pos) )
//if ( bd_find_piece(minigame, pos, false) )
{
entity dozer = bd_find_dozer(minigame);
if(!dozer)
+ {
+ LOG_INFO("Dozer wasn't found!\n");
return; // should not happen... TODO: end match?
+ }
- int dx = ((dxs) ? bound(-1, stof(dxs), 1) : 0);
- int dy = ((dys) ? bound(-1, stof(dys), 1) : 0);
+ int dxs = 0, dys = 0;
+ string thedir = strtolower(dir);
+ if(thedir == "up" || thedir == "u") { dxs = 0; dys = 1; }
+ if(thedir == "down" || thedir == "dn" || thedir == "d") { dxs = 0; dys = -1; }
+ if(thedir == "left" || thedir == "lt" || thedir == "l") { dxs = -1; dys = 0; }
+ if(thedir == "right" || thedir == "rt" || thedir == "r") { dxs = 1; dys = 0; }
+
+ int dx = bound(-1, dxs, 1);
+ int dy = bound(-1, dys, 1);
dozer.bd_dir_x = dx;
dozer.bd_dir_y = dy;
bd_check_winner(minigame);
minigame_server_sendflags(dozer,MINIG_SF_UPDATE); // update anyway
- minigame_server_sendflags(player, BD_SF_PLAYERMOVES);
+ minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
}
}
}
+// editor
+void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
+{
+ if ( minigame.minigame_flags & BD_TURN_EDIT )
+ if ( pos && thetile )
+ {
+ if ( bd_valid_tile(pos) )
+ {
+ entity found_piece = bd_find_piece(minigame, pos, false);
+ entity targ = bd_find_piece(minigame, pos, true);
+
+ if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
+ {
+ int dxs = 0, dys = 0;
+ string newdir = strtolower(thedir);
+ if(newdir == "up" || newdir == "u") { dxs = 0; dys = 1; }
+ if(newdir == "down" || newdir == "dn" || newdir == "d") { dxs = 0; dys = -1; }
+ if(newdir == "left" || newdir == "lt" || newdir == "l") { dxs = -1; dys = 0; }
+ if(newdir == "right" || newdir == "rt" || newdir == "r") { dxs = 1; dys = 0; }
+
+ int dx = bound(-1, dxs, 1);
+ int dy = bound(-1, dys, 1);
+
+ found_piece.bd_dir_x = dx;
+ found_piece.bd_dir_y = dy;
+ found_piece.bd_dir_z = 0;
+ minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
+ return;
+ }
+
+ entity dozer = bd_find_dozer(minigame);
+ if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
+ return; // nice try
+
+ if(found_piece || (targ && thetile != BD_TILE_BOULDER))
+ {
+ entity piece = bd_find_piece(minigame, pos, false);
+ if(!piece) piece = bd_find_piece(minigame, pos, true);
+ if(!piece)
+ return; // how?!
+
+ if(piece.netname) { strunzone(piece.netname); }
+ remove(piece);
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+ return;
+ }
+
+ entity piece = msle_spawn(minigame,"minigame_board_piece");
+ piece.team = 1;
+ piece.netname = strzone(pos);
+ piece.bd_tiletype = thetile;
+ piece.bd_dir = '0 -1 0';
+ minigame_server_sendflags(piece,MINIG_SF_UPDATE);
+
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+ }
+ }
+}
+
+void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
+{
+ if(minigame.minigame_flags & BD_TURN_MOVE)
+ bd_move(minigame, player, dir);
+
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ bd_editor_place(minigame, player, dir, stof(thetile), thedir);
+}
+
+void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
+{
+ string pos = minigame_tile_buildname(letter,number);
+ if(!bd_valid_tile(pos))
+ return;
+ if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
+ return;
+
+ bd_editor_place(minigame, player, pos, thetype, "");
+
+ bd_fill_recurse(minigame, player, thetype, letter - 1, number);
+ bd_fill_recurse(minigame, player, thetype, letter + 1, number);
+ bd_fill_recurse(minigame, player, thetype, letter, number - 1);
+ bd_fill_recurse(minigame, player, thetype, letter, number + 1);
+}
+
+void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
+{
+ string pos = minigame_tile_buildname(letter,number);
+ if(!bd_valid_tile(pos))
+ return;
+
+ entity targ = bd_find_piece(minigame, pos, true);
+ entity piece = bd_find_piece(minigame, pos, false);
+
+ if(targ && thetype == targ.bd_tiletype)
+ {
+ if(targ.netname) { strunzone(targ.netname); }
+ remove(targ);
+ }
+ else if(piece && thetype == piece.bd_tiletype)
+ {
+ if(piece.netname) { strunzone(piece.netname); }
+ remove(piece);
+ }
+ else return;
+
+ bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
+ bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
+ bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
+ bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
+}
+
+void bd_do_fill(entity minigame, entity player, string dir, string thetile)
+{
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ {
+ int thetype = stof(thetile);
+
+ entity targ = bd_find_piece(minigame, dir, true);
+ entity piece = bd_find_piece(minigame, dir, false);
+
+ if(!bd_canfill(thetype) || (piece || targ))
+ {
+ int killtype = 0;
+
+ if(targ) { killtype = targ.bd_tiletype; }
+ if(piece) { killtype = piece.bd_tiletype; }
+
+ if(killtype)
+ {
+ int letter = minigame_tile_letter(dir);
+ int number = minigame_tile_number(dir);
+ bd_unfill_recurse(minigame, player, killtype, letter, number);
+ }
+
+ return;
+ }
+
+ int letter = minigame_tile_letter(dir);
+ int number = minigame_tile_number(dir);
+
+ bd_fill_recurse(minigame, player, thetype, letter, number);
+ }
+}
+
void bd_reset_moves(entity minigame)
{
entity e;
}
}
+void bd_load_level(entity minigame);
+void bd_setup_pieces(entity minigame)
+{
+ entity e = world;
+ while( (e = findentity(e, owner, minigame)) )
+ if(e.classname == "minigame_board_piece")
+ {
+ if(e.netname) { strunzone(e.netname); }
+ remove(e);
+ }
+
+ bd_load_level(minigame);
+}
+
+void bd_do_next_match(entity minigame, entity player)
+{
+ minigame.minigame_flags = BD_TURN_MOVE;
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+
+ if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
+ {
+ if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
+ minigame.bd_levelname = strzone(minigame.bd_nextlevel);
+ }
+
+ bd_setup_pieces(minigame);
+
+ bd_reset_moves(minigame);
+}
+
+void bd_set_next_match(entity minigame, string next)
+{
+ if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
+ minigame.bd_nextlevel = strzone(next);
+}
+
+void bd_next_match(entity minigame, entity player, string next)
+{
+ if(minigame.minigame_flags & BD_TURN_WIN)
+ bd_do_next_match(minigame, player);
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ bd_set_next_match(minigame, next);
+}
+
// request a new match
void bd_restart_match(entity minigame, entity player)
{
minigame.minigame_flags = BD_TURN_MOVE;
minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
- entity e = world;
- while ( ( e = findentity(e,owner,minigame) ) )
- if ( e.classname == "minigame_board_piece" )
- remove(e);
bd_setup_pieces(minigame);
bd_reset_moves(minigame);
}
+void bd_activate_editor(entity minigame, entity player)
+{
+#ifdef SVQC
+ if(!player.minigame_players.bd_canedit)
+ {
+ sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
+ return;
+ }
+#endif
+
+ minigame.minigame_flags = BD_TURN_EDIT;
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+
+ bd_reset_moves(minigame);
+
+ bd_setup_pieces(minigame);
+}
+
+string bd_save_piece(entity minigame, entity e)
+{
+ string bd_string = "";
+
+ bd_string = strcat(bd_string, "\"", e.netname, "\" ");
+ bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
+ bd_string = strcat(bd_string, sprintf("\"%.9v\"", e.bd_dir));
+
+ return bd_string;
+}
+
+void bd_set_nextlevel(entity minigame, string s)
+{
+ tokenize_console(s);
+
+ if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
+ minigame.bd_nextlevel = strzone(argv(2));
+}
+
+entity bd_load_piece(entity minigame, string s)
+{
+ // separate pieces between the ; symbols
+ string bd_string = s;
+
+ tokenize_console(bd_string);
+
+ entity e = msle_spawn(minigame,"minigame_board_piece");
+ e.team = 1;
+ e.bd_dir = '0 -1 0';
+
+ int argv_num = 0;
+ e.netname = strzone(argv(argv_num)); ++argv_num;
+ e.bd_tiletype = stof(argv(argv_num)); ++argv_num;
+ e.bd_dir = stov(argv(argv_num)); ++argv_num;
+
+ minigame_server_sendflags(e,MINIG_SF_ALL);
+
+ return e;
+}
+
+bool bd_save_level(entity minigame)
+{
+ if(minigame.bd_levelname && minigame.bd_levelname != "")
+ {
+ int target_count = 0, boulder_count = 0;
+ entity piece = world;
+ while((piece = findentity(piece,owner,minigame)))
+ if(piece.classname == "minigame_board_piece")
+ if(piece.bd_tiletype == BD_TILE_BOULDER)
+ ++boulder_count;
+ else if(piece.bd_tiletype == BD_TILE_TARGET)
+ ++target_count;
+
+ if(boulder_count != target_count)
+ {
+ LOG_INFO("Not enough targets or boulders, fix your level!\n");
+ return false;
+ }
+
+ // saves all objects to the database file
+ string file_name;
+ float file_get;
+
+ file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
+ file_get = fopen(file_name, FILE_WRITE);
+ fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
+
+ if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
+ fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
+
+ entity e = world;
+ while ( ( e = findentity(e,owner,minigame) ) )
+ if ( e.classname == "minigame_board_piece" )
+ {
+ // use a line of text for each object, listing all properties
+ fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
+ }
+ fclose(file_get);
+
+ return true;
+ }
+
+ return false;
+}
+
+void bd_load_level(entity minigame)
+{
+ // loads all items from the database file
+ string file_read, file_name;
+ float file_get;
+
+ file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
+ file_get = fopen(file_name, FILE_READ);
+ if(file_get < 0)
+ {
+ LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded\n");
+ }
+ else
+ {
+ for(;;)
+ {
+ file_read = fgets(file_get);
+ if(file_read == "")
+ break;
+ if(substring(file_read, 0, 2) == "//")
+ continue;
+ if(substring(file_read, 0, 1) == "#")
+ continue;
+ if(substring(file_read, 0, 9) == "nextlevel")
+ {
+ bd_set_nextlevel(minigame, file_read);
+ continue;
+ }
+
+ entity e;
+ e = bd_load_piece(minigame, file_read);
+ }
+ }
+ fclose(file_get);
+}
+
+void bd_close_editor(entity minigame)
+{
+ entity dozer = bd_find_dozer(minigame);
+ if(!dozer)
+ {
+ LOG_INFO("You need to place a bulldozer on the level to save it!\n");
+ return;
+ }
+
+ if(bd_save_level(minigame))
+ {
+ minigame.minigame_flags = BD_TURN_MOVE;
+ minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
+ }
+ else
+ {
+ LOG_INFO("You need to set the level name!\n");
+ return;
+ }
+}
+
#ifdef SVQC
// required function, handle server side events
{
case "start":
{
+ if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
+ minigame.bd_levelname = strzone(autocvar_sv_minigames_bulldozer_startlevel);
bd_setup_pieces(minigame);
minigame.minigame_flags = BD_TURN_MOVE;
-
+
return true;
}
case "end":
if(e.netname) { strunzone(e.netname); }
remove(e);
}
+
+ if(minigame.bd_nextlevel) { strunzone(minigame.bd_nextlevel); }
+ if(minigame.bd_levelname) { strunzone(minigame.bd_levelname); }
return false;
}
case "join":
switch(argv(0))
{
case "move":
- bd_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) == 3 ? argv(2) : string_null));
+ bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
return true;
case "next":
- bd_restart_match(minigame,...(0,entity));
+ bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
return true;
case "restart":
bd_restart_match(minigame,...(0,entity));
return true;
+ case "edit":
+ bd_activate_editor(minigame,...(0,entity));
+ return true;
+ case "save":
+ bd_close_editor(minigame);
+ return true;
+ case "fill":
+ bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
+ return true;
}
return false;
return false;
}
}
-
+
return false;
}
#elif defined(CSQC)
+int bd_curr_tile;
+string bd_curr_pos;
+
+.entity bd_enemy;
+.bool bd_hide;
+
vector bd_boardpos; // HUD board position
vector bd_boardsize;// HUD board size
+string bd_get_tile_pic(int tileid)
+{
+ switch(tileid)
+ {
+ case BD_TILE_BOULDER: return "bd/boulder";
+ case BD_TILE_BRICK1: return "bd/brick1";
+ case BD_TILE_BRICK2: return "bd/brick2";
+ case BD_TILE_BRICK3: return "bd/brick3";
+ case BD_TILE_BRICK4: return "bd/brick4";
+ case BD_TILE_BRICK5: return "bd/brick5";
+ case BD_TILE_BRICK6: return "bd/brick6";
+ case BD_TILE_BRICK7: return "bd/brick7";
+ case BD_TILE_BRICK8: return "bd/brick8";
+ case BD_TILE_TARGET: return "bd/target";
+ case BD_TILE_DOZER: return "bd/dozer";
+ }
+
+ return string_null;
+}
+
// Required function, draw the game board
void bd_hud_board(vector pos, vector mySize)
{
minigame_hud_fitsqare(pos, mySize);
bd_boardpos = pos;
bd_boardsize = mySize;
-
+
minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
entity e;
FOREACH_MINIGAME_ENTITY(e)
{
- if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
+ if(e.classname == "minigame_board_piece")
{
- tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
- tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
- string thepiece = "bd/brick1";
- switch(e.bd_tiletype)
+ if(e.bd_tiletype == BD_TILE_TARGET)
{
- case BD_TILE_BOULDER: thepiece = "bd/boulder"; break;
- case BD_TILE_BRICK2: thepiece = "bd/brick2"; break;
- case BD_TILE_BRICK3: thepiece = "bd/brick3"; break;
+ e.bd_enemy = world;
+ e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
+ }
+ else if(e.bd_tiletype == BD_TILE_BOULDER)
+ {
+ e.bd_hide = false; // reset either way
+ e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != world);
}
-
- minigame_drawpic_centered( tile_pos,
- minigame_texture(thepiece),
- tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
- }
-
- if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET && e.bd_tiletype != BD_TILE_DOZER )
- {
- tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
- tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
- minigame_drawpic_centered( tile_pos,
- minigame_texture("bd/target"),
- tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
- }
-
- if ( e.classname == "minigame_board_piece" && e.bd_tiletype != BD_TILE_TARGET && e.bd_tiletype == BD_TILE_DOZER )
- {
- tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
- tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
-
- vector thedir = e.bd_dir;
- float theang = 0;
-
- if(thedir_y == -1) { theang = M_PI; }
- if(thedir_x == 1) { theang = M_PI/2; }
- if(thedir_x == -1) { theang = M_PI*3/2; }
-
- drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
- tile_size, tile_size/2, '1 1 1',
- panel_fg_alpha, DRAWFLAG_NORMAL );
}
}
-
FOREACH_MINIGAME_ENTITY(e)
{
- if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
+ if ( e.classname == "minigame_board_piece" )
{
- tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
- tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+ if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
+ {
+ tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
+ tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+
+ string thepiece = bd_get_tile_pic(e.bd_tiletype);
+
+ if(e.bd_enemy)
+ thepiece = "bd/boulder_target";
- minigame_drawpic_centered( tile_pos,
- minigame_texture("bd/target"),
- tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+ minigame_drawpic_centered( tile_pos,
+ minigame_texture(thepiece),
+ tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
+ }
}
}
+ // draw dozers on top, always
FOREACH_MINIGAME_ENTITY(e)
{
if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
}
}
+ if(active_minigame.minigame_flags & BD_TURN_EDIT)
+ if(bd_valid_tile(bd_curr_pos))
+ {
+ entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
+ entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
+ string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
+
+ tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
+ tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
+ if(bd_curr_tile == BD_TILE_DOZER)
+ {
+ drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
+ tile_size, tile_size/2, '1 1 1',
+ panel_fg_alpha/2, DRAWFLAG_NORMAL );
+ }
+ else
+ {
+ minigame_drawpic_centered( tile_pos,
+ minigame_texture(thepiece),
+ tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
+ }
+ }
+
if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
{
vector winfs = hud_fontsize*2;
string victory_text = "Game over!";
if(active_minigame.minigame_flags & BD_TURN_WIN)
- victory_text = "You win!";
-
+ victory_text = "Well done! Click 'Next Level' to continue";
+
vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
vector win_sz;
win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
- sprintf("%s", victory_text),
+ sprintf("%s", victory_text),
winfs, 0, DRAWFLAG_NORMAL, 0.5);
-
+
drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
-
+
minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
- sprintf("%s", victory_text),
+ sprintf("%s", victory_text),
winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
}
}
{
mypos = pos;
minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
- GetPlayerName(e.minigame_playerslot-1),
+ entcs_GetName(e.minigame_playerslot-1),
player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
mypos_y += player_fontsize_y;
+ string thepiece = "bd/dozer";
+ if(active_minigame.minigame_flags & BD_TURN_EDIT)
+ thepiece = bd_get_tile_pic(bd_curr_tile);
drawpic( mypos,
- minigame_texture("bd/dozer"),
+ minigame_texture(thepiece),
tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
mypos_x += tile_size_x;
if ( turnflags & BD_TURN_WIN )
if(random() > 0.5)
- return _("Tubular!");
+ return _("Tubular! Press \"Next Level\" to continue!");
else
- return _("Wicked!");
+ return _("Wicked! Press \"Next Level\" to continue!");
+
+ if( turnflags & BD_TURN_EDIT )
+ return _("Press the space bar to change your currently selected tile");
if ( turnflags & BD_TURN_MOVE )
return _("Push the boulders onto the targets");
-
+
return "";
}
// Make the correct move
-void bd_make_move(entity minigame, int dx, int dy)
+void bd_make_move(entity minigame, string dir)
{
if ( minigame.minigame_flags == BD_TURN_MOVE )
{
- minigame_cmd("move ",ftos(dx), " ", ftos(dy));
+ minigame_cmd("move ", dir);
+ }
+}
+
+void bd_editor_make_move(entity minigame, string dir)
+{
+ if ( minigame.minigame_flags == BD_TURN_EDIT )
+ {
+ minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
+ }
+}
+
+void bd_editor_fill(entity minigame)
+{
+ if ( minigame.minigame_flags == BD_TURN_EDIT )
+ {
+ minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
+ }
+}
+
+void bd_set_curr_pos(string s)
+{
+ if ( bd_curr_pos )
+ strunzone(bd_curr_pos);
+ if ( s )
+ s = strzone(s);
+ bd_curr_pos = s;
+}
+
+bool bd_normal_move(entity minigame, int themove)
+{
+ switch ( themove )
+ {
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ bd_make_move(minigame, "r");
+ return true;
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ bd_make_move(minigame, "l");
+ return true;
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ bd_make_move(minigame, "u");
+ return true;
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ bd_make_move(minigame, "d");
+ return true;
+ }
+
+ return false;
+}
+
+bool bd_change_dozer_angle(entity minigame)
+{
+ entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
+ if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
+ return false;
+
+ string thedir = "";
+ vector dir = dozer.bd_dir;
+ if(dir.x == 0 && dir.y == 0) { thedir = "r"; }
+
+ if(dir.x == 0 && dir.y == 1) { thedir = "r"; }
+ if(dir.x == 0 && dir.y ==-1) { thedir = "l"; }
+ if(dir.x ==-1 && dir.y == 0) { thedir = "u"; }
+ if(dir.x == 1 && dir.y == 0) { thedir = "d"; }
+
+ bd_editor_make_move(minigame, thedir);
+ return true;
+}
+
+bool bd_editor_move(entity minigame, int themove)
+{
+ switch ( themove )
+ {
+ case K_RIGHTARROW:
+ case K_KP_RIGHTARROW:
+ if ( ! bd_curr_pos )
+ bd_set_curr_pos("a3");
+ else
+ bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
+ return true;
+ case K_LEFTARROW:
+ case K_KP_LEFTARROW:
+ if ( ! bd_curr_pos )
+ bd_set_curr_pos("c3");
+ else
+ bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
+ return true;
+ case K_UPARROW:
+ case K_KP_UPARROW:
+ if ( ! bd_curr_pos )
+ bd_set_curr_pos("a1");
+ else
+ bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
+ return true;
+ case K_DOWNARROW:
+ case K_KP_DOWNARROW:
+ if ( ! bd_curr_pos )
+ bd_set_curr_pos("a3");
+ else
+ bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
+ return true;
+ case K_ENTER:
+ case K_KP_ENTER:
+ bd_editor_make_move(minigame, "");
+ return true;
+ case K_SPACE:
+ if(bd_change_dozer_angle(minigame))
+ return true;
+ bd_curr_tile += 1;
+ if(bd_curr_tile > BD_TILE_LAST)
+ bd_curr_tile = 1;
+ return true;
}
+
+ return false;
}
// Required function, handle client events
case "activate":
{
minigame.message = bd_turn_to_string(minigame.minigame_flags);
+ bd_set_curr_pos("");
+ bd_curr_tile = BD_TILE_BRICK1;
return false;
}
case "key_pressed":
{
if(minigame.minigame_flags & BD_TURN_MOVE)
{
- switch ( ...(0,int) )
+ if(bd_normal_move(minigame, ...(0,int)))
+ return true;
+ }
+
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ {
+ if(bd_editor_move(minigame, ...(0,int)))
+ return true;
+ }
+
+ return false;
+ }
+ case "mouse_pressed":
+ {
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ {
+ if(...(0,int) == K_MOUSE1)
{
- case K_RIGHTARROW:
- case K_KP_RIGHTARROW:
- bd_make_move(minigame, 1, 0);
- return true;
- case K_LEFTARROW:
- case K_KP_LEFTARROW:
- bd_make_move(minigame, -1, 0);
- return true;
- case K_UPARROW:
- case K_KP_UPARROW:
- bd_make_move(minigame, 0, 1);
- return true;
- case K_DOWNARROW:
- case K_KP_DOWNARROW:
- bd_make_move(minigame, 0, -1);
- return true;
+ bd_editor_make_move(minigame, "");
+ return true;
+ }
+
+ if(...(0,int) == K_MOUSE2)
+ {
+ bd_editor_fill(minigame);
+ return true;
}
}
return false;
}
+ case "mouse_moved":
+ {
+ if(minigame.minigame_flags & BD_TURN_EDIT)
+ {
+ vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
+ bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
+ if ( ! bd_valid_tile(bd_curr_pos) )
+ bd_set_curr_pos("");
+ }
+ return true;
+ }
case "network_receive":
{
entity sent = ...(0,entity);
}
case "menu_show":
{
- HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Match"),"next");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
+ HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
return false;
}
case "menu_click":
minigame_cmd("next");
if(...(0,string) == "restart")
minigame_cmd("restart");
+ if(...(0,string) == "edit")
+ minigame_cmd("edit");
+ if(...(0,string) == "save")
+ minigame_cmd("save");
return false;
}
}
return false;
}
-#endif
\ No newline at end of file
+#endif