if(autocvar_g_sandbox_storage_autoload)
sandbox_Database_Load();
}
-
- MUTATOR_ONROLLBACK_OR_REMOVE
- {
- // nothing to roll back
- }
-
- MUTATOR_ONREMOVE
- {
- // nothing to remove
- }
-
- return false;
}
const float MAX_STORAGE_ATTACHMENTS = 16;
.string material;
.float touch_timer;
-void sandbox_ObjectFunction_Touch()
-{SELFPARAM();
+void sandbox_ObjectFunction_Touch(entity this, entity toucher)
+{
// apply material impact effects
- if(!self.material)
+ if(!this.material)
return;
- if(self.touch_timer > time)
+ if(this.touch_timer > time)
return; // don't execute each frame
- self.touch_timer = time + 0.1;
+ this.touch_timer = time + 0.1;
// make particle count and sound volume depend on impact speed
float intensity;
- intensity = vlen(self.velocity) + vlen(other.velocity);
+ intensity = vlen(this.velocity) + vlen(toucher.velocity);
if(intensity) // avoid divisions by 0
intensity /= 2; // average the two velocities
if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
- _sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
- Send_Effect_(strcat("impact_", self.material), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
+ _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
+ Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
}
-void sandbox_ObjectFunction_Think()
-{SELFPARAM();
+void sandbox_ObjectFunction_Think(entity this)
+{
// decide if and how this object can be grabbed
if(autocvar_g_sandbox_readonly)
- self.grab = 0; // no grabbing
- else if(autocvar_g_sandbox_editor_free < 2 && self.crypto_idfp)
- self.grab = 1; // owner only
+ this.grab = 0; // no grabbing
+ else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
+ this.grab = 1; // owner only
else
- self.grab = 3; // anyone
+ this.grab = 3; // anyone
// Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
// Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
// bots can't have objects
FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
- if(self.crypto_idfp == it.crypto_idfp)
+ if(this.crypto_idfp == it.crypto_idfp)
{
- self.realowner = it;
+ this.realowner = it;
break;
}
- self.realowner = world;
+ this.realowner = NULL;
));
- self.nextthink = time;
+ this.nextthink = time;
- CSQCMODEL_AUTOUPDATE(self);
+ CSQCMODEL_AUTOUPDATE(this);
}
.float old_solid, old_movetype;
-entity sandbox_ObjectEdit_Get(float permissions)
-{SELFPARAM();
- // Returns the traced entity if the player can edit it, and world if not.
+entity sandbox_ObjectEdit_Get(entity this, float permissions)
+{
+ // Returns the traced entity if the player can edit it, and NULL if not.
// If permissions if false, the object is returned regardless of editing rights.
// Attached objects are SOLID_NOT and do not get traced.
- crosshair_trace_plusvisibletriggers(self);
- if(vdist(self.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
- return world; // out of trace range
+ crosshair_trace_plusvisibletriggers(this);
+ if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
+ return NULL; // out of trace range
if(trace_ent.classname != "object")
- return world; // entity is not an object
+ return NULL; // entity is not an object
if(!permissions)
return trace_ent; // don't check permissions, anyone can edit this object
if(trace_ent.crypto_idfp == "")
return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
- if (!(trace_ent.realowner != self && autocvar_g_sandbox_editor_free < 2))
+ if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
- return world;
+ return NULL;
}
void sandbox_ObjectEdit_Scale(entity e, float f)
{
// detaches any object attached to e
- entity head;
- for(head = world; (head = find(head, classname, "object")); )
+ FOREACH_ENTITY_ENT(owner, e,
{
- if(head.owner == e)
- {
- vector org;
- org = gettaginfo(head, 0);
- setattachment(head, world, "");
- head.owner = world;
-
- // objects change origin and angles when detached, so apply previous position
- setorigin(head, org);
- head.angles = e.angles; // don't allow detached objects to spin or roll
-
- head.solid = head.old_solid; // restore persisted solidity
- head.movetype = head.old_movetype; // restore persisted physics
- head.takedamage = DAMAGE_AIM;
- }
- }
+ if(it.classname != "object") continue;
+
+ vector org;
+ org = gettaginfo(it, 0);
+ setattachment(it, NULL, "");
+ it.owner = NULL;
+
+ // objects change origin and angles when detached, so apply previous position
+ setorigin(it, org);
+ it.angles = e.angles; // don't allow detached objects to spin or roll
+
+ it.solid = it.old_solid; // restore persisted solidity
+ it.movetype = it.old_movetype; // restore persisted physics
+ it.takedamage = DAMAGE_AIM;
+ });
}
-entity sandbox_ObjectSpawn(float database)
-{SELFPARAM();
+entity sandbox_ObjectSpawn(entity this, float database)
+{
// spawn a new object with default properties
entity e = new(object);
e.frame = 0;
e.skin = 0;
e.material = string_null;
- e.touch = sandbox_ObjectFunction_Touch;
- e.think = sandbox_ObjectFunction_Think;
+ settouch(e, sandbox_ObjectFunction_Touch);
+ setthink(e, sandbox_ObjectFunction_Think);
e.nextthink = time;
//e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
{
// set the object's owner via player UID
// if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
- if(self.crypto_idfp != "")
- e.crypto_idfp = strzone(self.crypto_idfp);
+ if(this.crypto_idfp != "")
+ e.crypto_idfp = strzone(this.crypto_idfp);
else
- print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
+ print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
// set public object information
- e.netname = strzone(self.netname); // name of the owner
+ e.netname = strzone(this.netname); // name of the owner
e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
// set origin and direction based on player position and view angle
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self);
+ makevectors(this.v_angle);
+ WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
setorigin(e, trace_endpos);
- e.angles_y = self.v_angle.y;
+ e.angles_y = this.v_angle.y;
}
CSQCMODEL_AUTOINIT(e);
sandbox_ObjectAttach_Remove(e); // detach child objects
// if the object being removed has been selected for attachment by a player, unset it
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, LAMBDA(it.object_attach = world));
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, LAMBDA(it.object_attach = NULL));
if(e.material) { strunzone(e.material); e.material = string_null; }
if(e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
if(e.message) { strunzone(e.message); e.message = string_null; }
if(e.message2) { strunzone(e.message2); e.message2 = string_null; }
remove(e);
- e = world;
+ e = NULL;
object_count -= 1;
}
string s;
entity head;
- for(head = world; (head = find(head, classname, "object")); )
+ for(head = NULL; (head = find(head, classname, "object")); )
{
// the main object needs to be first in the array [0] with attached objects following
float slot, physics, solidity;
return s;
}
-entity sandbox_ObjectPort_Load(string s, float database)
+entity sandbox_ObjectPort_Load(entity this, string s, float database)
{
// load object properties, and spawn a new object with them
float n, i;
- entity e = world, parent = world;
+ entity e = NULL, parent = NULL;
// separate objects between the ; symbols
n = tokenizebyseparator(s, "; ");
string tagname = string_null;
argv_num = 0;
tokenize_console(port_string[i]);
- e = sandbox_ObjectSpawn(database);
+ e = sandbox_ObjectSpawn(this, database);
// ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
if(i)
fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
- for(head = world; (head = find(head, classname, "object")); )
+ for(head = NULL; (head = find(head, classname, "object")); )
{
// attached objects are persisted separately, ignore them here
- if(head.owner != world)
+ if(head.owner != NULL)
continue;
// use a line of text for each object, listing all properties
continue;
entity e;
- e = sandbox_ObjectPort_Load(file_read, true);
+ e = sandbox_ObjectPort_Load(NULL, file_read, true);
if(e.material)
{
}
MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
-{SELFPARAM();
+{
if(MUTATOR_RETURNVALUE) // command was already handled?
- return false;
+ return;
+
+ entity player = M_ARGV(0, entity);
+ string cmd_name = M_ARGV(1, string);
+ int cmd_argc = M_ARGV(2, int);
+
if(cmd_name == "g_sandbox")
{
if(autocvar_g_sandbox_readonly)
{
- print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
+ print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
return true;
}
if(cmd_argc < 2)
{
- print_to(self, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
+ print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
return true;
}
switch(argv(1))
{
entity e;
- float i;
+ int j;
string s;
// ---------------- COMMAND: HELP ----------------
case "help":
- print_to(self, "You can use the following sandbox commands:");
- print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
- print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
- print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
- print_to(self, "^3copy value ^7- copies the properties of the object to the specified client cvar");
- print_to(self, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
- print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
- print_to(self, "^3get ^7- selects the object you are facing as the object to be attached");
- print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
- print_to(self, "^3remove ^7- detaches all objects from the object you are facing");
- print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
- print_to(self, "^3skin value ^7- changes the skin of the object");
- print_to(self, "^3alpha value ^7- sets object transparency");
- print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color");
- print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
- print_to(self, "^3frame value ^7- object animation frame, for self-animated models");
- print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
- print_to(self, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
- print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
- print_to(self, "^3force value ^7- amount of force applied to objects that are shot");
- print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
- print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
- print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object");
- print_to(self, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
- print_to(self, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
- print_to(self, "^3attachments ^7- prints information about the object's attachments");
- print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
+ print_to(player, "You can use the following sandbox commands:");
+ print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
+ print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
+ print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
+ print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
+ print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
+ print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
+ print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
+ print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
+ print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
+ print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
+ print_to(player, "^3skin value ^7- changes the skin of the object");
+ print_to(player, "^3alpha value ^7- sets object transparency");
+ print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
+ print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
+ print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
+ print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
+ print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
+ print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
+ print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
+ print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
+ print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
+ print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
+ print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
+ print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
+ print_to(player, "^3attachments ^7- prints information about the object's attachments");
+ print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return true;
// ---------------- COMMAND: OBJECT, SPAWN ----------------
case "object_spawn":
- if(time < self.object_flood)
+ if(time < player.object_flood)
{
- print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
+ print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
return true;
}
- self.object_flood = time + autocvar_g_sandbox_editor_flood;
+ player.object_flood = time + autocvar_g_sandbox_editor_flood;
if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
- print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
return true;
}
if(cmd_argc < 3)
{
- print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
+ print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
return true;
}
if (!(fexists(argv(2))))
{
- print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
+ print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
return true;
}
- e = sandbox_ObjectSpawn(false);
+ e = sandbox_ObjectSpawn(player, false);
_setmodel(e, argv(2));
if(autocvar_g_sandbox_info > 0)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin), "\n"));
return true;
// ---------------- COMMAND: OBJECT, REMOVE ----------------
case "object_remove":
- e = sandbox_ObjectEdit_Get(true);
- if(e != world)
+ e = sandbox_ObjectEdit_Get(player, true);
+ if(e != NULL)
{
if(autocvar_g_sandbox_info > 0)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin), "\n"));
sandbox_ObjectRemove(e);
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
return true;
// ---------------- COMMAND: OBJECT, DUPLICATE ----------------
{
case "copy":
// copies customizable properties of the selected object to the clipboard cvar
- e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
- if(e != world)
+ e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
+ if(e != NULL)
{
s = sandbox_ObjectPort_Save(e, false);
s = strreplace("\"", "\\\"", s);
- stuffcmd(self, strcat("set ", argv(3), " \"", s, "\""));
+ stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
- print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard");
+ print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
return true;
case "paste":
// spawns a new object using the properties in the player's clipboard cvar
- if(time < self.object_flood)
+ if(time < player.object_flood)
{
- print_to(self, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(self.object_flood - time), " ^7seconds beofore spawning another object"));
+ print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
return true;
}
- self.object_flood = time + autocvar_g_sandbox_editor_flood;
+ player.object_flood = time + autocvar_g_sandbox_editor_flood;
if(argv(3) == "") // no object in clipboard
{
- print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
+ print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
return true;
}
if(object_count >= autocvar_g_sandbox_editor_maxobjects)
{
- print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
+ print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
return true;
}
- e = sandbox_ObjectPort_Load(argv(3), false);
+ e = sandbox_ObjectPort_Load(player, argv(3), false);
- print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully");
+ print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
if(autocvar_g_sandbox_info > 0)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin), "\n"));
return true;
}
return true;
{
case "get":
// select e as the object as meant to be attached
- e = sandbox_ObjectEdit_Get(true);
- if(e != world)
+ e = sandbox_ObjectEdit_Get(player, true);
+ if(e != NULL)
{
- self.object_attach = e;
- print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment");
+ player.object_attach = e;
+ print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
return true;
case "set":
- if(self.object_attach == world)
+ if(player.object_attach == NULL)
{
- print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
+ print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
return true;
}
// attaches the previously selected object to e
- e = sandbox_ObjectEdit_Get(true);
- if(e != world)
+ e = sandbox_ObjectEdit_Get(player, true);
+ if(e != NULL)
{
- sandbox_ObjectAttach_Set(self.object_attach, e, argv(3));
- self.object_attach = world; // object was attached, no longer keep it scheduled for attachment
- print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully");
+ sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
+ player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
+ print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
if(autocvar_g_sandbox_info > 1)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin), "\n"));
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
return true;
case "remove":
// removes e if it was attached
- e = sandbox_ObjectEdit_Get(true);
- if(e != world)
+ e = sandbox_ObjectEdit_Get(player, true);
+ if(e != NULL)
{
sandbox_ObjectAttach_Remove(e);
- print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully");
+ print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
if(autocvar_g_sandbox_info > 1)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin), "\n"));
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
return true;
}
return true;
case "object_edit":
if(argv(2) == "")
{
- print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
+ print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
return true;
}
- e = sandbox_ObjectEdit_Get(true);
- if(e != world)
+ e = sandbox_ObjectEdit_Get(player, true);
+ if(e != NULL)
{
switch(argv(2))
{
if(e.material) strunzone(e.material);
if(argv(3))
{
- for (i = 1; i <= 5; i++) // precache material sounds, 5 in total
- precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".wav"));
+ for (j = 1; j <= 5; j++) // precache material sounds, 5 in total
+ precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
e.material = strzone(argv(3));
}
else
e.material = string_null; // no material
break;
default:
- print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
+ print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
return true;
}
e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
if(autocvar_g_sandbox_info > 1)
- LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
+ LOG_INFO(strcat("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n"));
return true;
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
return true;
// ---------------- COMMAND: OBJECT, CLAIM ----------------
case "object_claim":
// if the player can edit an object but is not its owner, this can be used to claim that object
- if(self.crypto_idfp == "")
+ if(player.crypto_idfp == "")
{
- print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
+ print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
return true;
}
- e = sandbox_ObjectEdit_Get(true);
- if(e != world)
+ e = sandbox_ObjectEdit_Get(player, true);
+ if(e != NULL)
{
// update the owner's name
// Do this before checking if you're already the owner and skipping if such, so we
// also update the player's nickname if he changed it (but has the same player UID)
- if(e.netname != self.netname)
+ if(e.netname != player.netname)
{
if(e.netname) strunzone(e.netname);
- e.netname = strzone(self.netname);
- print_to(self, "^2SANDBOX - INFO: ^7Object owner name updated");
+ e.netname = strzone(player.netname);
+ print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
}
- if(e.crypto_idfp == self.crypto_idfp)
+ if(e.crypto_idfp == player.crypto_idfp)
{
- print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
+ print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
return true;
}
if(e.crypto_idfp) strunzone(e.crypto_idfp);
- e.crypto_idfp = strzone(self.crypto_idfp);
+ e.crypto_idfp = strzone(player.crypto_idfp);
- print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully");
+ print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
}
- print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
+ print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
return true;
// ---------------- COMMAND: OBJECT, INFO ----------------
case "object_info":
// prints public information about the object to the player
- e = sandbox_ObjectEdit_Get(false);
- if(e != world)
+ e = sandbox_ObjectEdit_Get(player, false);
+ if(e != NULL)
{
switch(argv(2))
{
case "object":
- print_to(self, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
+ print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
return true;
case "mesh":
s = "";
FOR_EACH_TAG(e)
s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
- print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
+ print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
return true;
case "attachments":
// this should show the same info as 'mesh' but for attachments
s = "";
- entity head;
- i = 0;
- for(head = world; (head = find(head, classname, "object")); )
+ j = 0;
+ FOREACH_ENTITY_ENT(owner, e,
{
- if(head.owner == e)
- {
- ++i; // start from 1
- gettaginfo(e, head.tag_index);
- s = strcat(s, "^1attachment ", ftos(i), "^7 has mesh \"^3", head.model, "^7\" at animation frame ^3", ftos(head.frame));
- s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
- }
- }
- if(i) // object contains attachments
- print_to(self, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(i), "^7 attachment(s): ", s));
+ if(it.classname != "object") continue;
+
+ ++j; // start from 1
+ gettaginfo(e, it.tag_index);
+ s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
+ s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
+ });
+ if(j) // object contains attachments
+ print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
else
- print_to(self, "^2SANDBOX - INFO: ^7Object contains no attachments");
+ print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
return true;
}
}
- print_to(self, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
+ print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
return true;
// ---------------- COMMAND: DEFAULT ----------------
default:
- print_to(self, "Invalid command. For usage information, type 'sandbox help'");
+ print_to(player, "Invalid command. For usage information, type 'sandbox help'");
return true;
}
}
- return false;
}
MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
{
if(!autocvar_g_sandbox_storage_autosave)
- return false;
+ return;
if(time < autosave_time)
- return false;
+ return;
autosave_time = time + autocvar_g_sandbox_storage_autosave;
sandbox_Database_Save();