// field identifiers for Get_Field_Value()
#define F_NAME 1
-#define F_STRNUM 2
-#define F_FLNUM 3
+#define F_INFNAME 2
+#define F_CENNAME 3
+#define F_INFVAL 4
+#define F_CENVAL 5
+#define F_STRNUM 6
+#define F_FLNUM 7
// ping of bots defined for extra frag message notification information
#define BOT_PING -1
#define WEAPON_NAME f1 // weaponorder[f1].netname
#endif
-#define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
-#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
-
#define NOTIF_SWITCH_LIST(net_type,net_name,returnv) \
switch(net_name) \
{ \
##net_type##_NOTIFICATIONS \
- default: { backtrace(strcat("^1NOTIFICATION HAD NO MATCH: ^7net_type = ##net_type##, net_name = ", ftos(net_name), ".\n")); returnv; } \
+ default: { backtrace(strcat("^1NOTIFICATION HAD NO MATCH: ^7net_type = ", VAR_TO_TEXT(net_type), ", net_name = ", ftos(net_name), ".\n")); returnv; } \
}
string Get_Field_Value(float field, float net_type, float net_name); // get the actual name of a notification and return it as a string
users to create unique color profiles for their HUD, giving more customization
options to HUD designers and end users who want such a feature.
- Check out the function calls for string CCR(...) and
- string TCR(...) to better understand how these codes work.
+ Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
+ string TCR(...) to better understand how these code replacements work.
Guidlines for notification declaration (please try and follow these):
Specific rules:
MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
MSG_INFO_NOTIF(INFO_VERSION_BETA, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
MSG_INFO_NOTIF(INFO_VERSION_OLD, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
MSG_INFO_NOTIF(INFO_VERSION_OUTDATED, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
- MSG_INFO_NOTIF(INFO_WATERMARK, 1, 0, s1, XPD("", ""), "", _("^F4SVQC Build information: ^BG%s\n"), "") \
+ MSG_INFO_NOTIF(INFO_WATERMARK, 1, 0, s1, XPD("", ""), "", _("^F3SVQC Build information: ^F4%s\n"), "") \
MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY, INFO_DEATH_MURDER_VH_BUMB_RAY, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, NO_MSG) \
+ MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
#define NOTIF_FIRST 1
#define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
+#define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
+#define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
+
#define CHECK_NOTIFICATION_1(net_type,net_name,check_newline,normal,gentle) \
if((normal == "") || ((normal == "") && (gentle == ""))) { print(strcat("^1EMPTY NOTIFICATION: ^7net_type = ", net_type, ", net_name = ", VAR_TO_TEXT(net_name), ".\n")); } \
#if check_newline \
#endif
#define CHECK_NOTIFICATION_2(net_type,net_name,infoname,centername) \
- #if infoname == NO_MSG \
- #if centername == NO_MSG \
- { print(strcat("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = ", net_type, ", net_name = ", VAR_TO_TEXT(net_name), ".\n")); } \
- #endif \
+ #if (infoname == NO_MSG) && (centername == NO_MSG) \
+ print(strcat("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = ", #net_type, ", net_name = ", #net_name, ".\n")); \
#endif
float NOTIF_INFO_COUNT;
#undef MSG_WEAPON_NOTIF
#undef MSG_DEATH_NOTIF
+#undef ADD_AUTOCVAR
+
#endif // ifndef MENUQC