Simulate drag
self.velocity = movelib_dragvec(self.velocity,0.02,0.5);
**/
-vector movelib_dragvec(float drag, float exp_);
+vector movelib_dragvec(entity this, float drag, float exp_);
/**
Simulate drag
Basicaly, this allows you to simulate loss of steering with higher speed.
self.velocity = movelib_inertmove_byspeed(self.velocity,newvel,1000,0.1,0.9);
**/
-vector movelib_inertmove_byspeed(vector vel_new, float vel_max,float newmin,float oldmax);
+vector movelib_inertmove_byspeed(entity this, vector vel_new, float vel_max, float newmin, float oldmax);
-vector movelib_inertmove(vector new_vel,float new_bias);
+vector movelib_inertmove(entity this, vector new_vel, float new_bias);
.float movelib_lastupdate;
-void movelib_move(vector force,float max_velocity,float drag,float theMass,float breakforce);
+void movelib_move(entity this, vector force, float max_velocity, float drag, float theMass, float breakforce);
/*
void movelib_move_simple(vector newdir,float velo,float blendrate)