REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
REGISTER_STAT(KILL_TIME, float)
+REGISTER_STAT(VEIL_ORB, float)
+REGISTER_STAT(VEIL_ORB_ALPHA, float)
#ifdef SVQC
float autocvar_sv_showfps = 5;
#endif
REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
+#ifdef SVQC
+bool autocvar_sv_vq3compat;
+#endif
+REGISTER_STAT(VQ3COMPAT, bool, autocvar_sv_vq3compat)
+
#ifdef SVQC
#include "physics/movetypes/movetypes.qh"
float warmup_limit;
REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool)
+#ifdef SVQC
+int autocvar_sv_wallclip;
+#endif
+REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
#ifdef CSQC