]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Random Start Weapons: Updated to URS3.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 9ea5a6543bdc2ab99432dd587f67806024671d2a..92c80d7111ab6c0683ef9de37a7d8e56621fc534 100644 (file)
@@ -682,6 +682,75 @@ void Item_ScheduleInitialRespawn(entity e)
        Item_ScheduleRespawnIn(e, max(0, game_starttime - time) + ((e.respawntimestart) ? e.respawntimestart : ITEM_RESPAWNTIME_INITIAL(e)));
 }
 
+void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names,
+       float shells, float bullets, float rockets, float cells, float plasma)
+{
+       if (num_weapons == 0)
+       {
+               return;
+       }
+       int num_potential_weapons = tokenize_console(weapon_names);
+       for (int i = 0; i < num_weapons; ++i)
+       {
+               RandomSelection_Init();
+               for (int j = 0; j < num_potential_weapons; ++j)
+               {
+                       string weapon = argv(j);
+                       FOREACH(Weapons, it != WEP_Null,
+                       {
+                               // Finding a weapon which player doesn't have.
+                               if (!(receiver.weapons & it.m_wepset) && (it.netname == weapon))
+                               {
+                                       RandomSelection_AddEnt(it, 1, 1);
+                                       break;
+                               }
+                       });
+               }
+               if (RandomSelection_chosen_ent == NULL)
+               {
+                       return;
+               }
+               receiver.weapons |= RandomSelection_chosen_ent.m_wepset;
+               if (RandomSelection_chosen_ent.ammo_type == RESOURCE_NONE)
+               {
+                       continue;
+               }
+               if (GetResourceAmount(receiver,
+                       RandomSelection_chosen_ent.ammo_type) != 0)
+               {
+                       continue;
+               }
+               switch (RandomSelection_chosen_ent.ammo_type)
+               {
+                       case (RESOURCE_SHELLS):
+                       {
+                               GiveResource(receiver, RESOURCE_SHELLS, shells);
+                               break;
+                       }
+                       case (RESOURCE_BULLETS):
+                       {
+                               GiveResource(receiver, RESOURCE_BULLETS, bullets);
+                               break;
+                       }
+                       case (RESOURCE_ROCKETS):
+                       {
+                               GiveResource(receiver, RESOURCE_ROCKETS, rockets);
+                               break;
+                       }
+                       case (RESOURCE_CELLS):
+                       {
+                               GiveResource(receiver, RESOURCE_CELLS, cells);
+                               break;
+                       }
+                       case (RESOURCE_PLASMA):
+                       {
+                               GiveResource(receiver, RESOURCE_PLASMA, plasma);
+                               break;
+                       }
+               }
+       }
+}
+
 float Item_GiveAmmoTo(entity item, entity player, int resource_type, float ammomax)
 {
        float amount = GetResourceAmount(item, resource_type);
@@ -696,22 +765,14 @@ float Item_GiveAmmoTo(entity item, entity player, int resource_type, float ammom
                {
                        return false;
                }
-               if ((player_amount + amount) > ammomax)
-               {
-                       amount = ammomax - player_amount;
-               }
-               GiveResource(player, resource_type, amount);
+               GiveResourceWithLimit(player, resource_type, amount, ammomax);
                return true;
        }
        if (g_weapon_stay != 2)
        {
                return false;
        }
-       float mi = min(amount, ammomax);
-       if (player_amount < mi)
-       {
-               GiveResource(player, resource_type, mi - player_amount);
-       }
+       GiveResourceWithLimit(player, resource_type, amount, min(amount, ammomax));
        return true;
 }
 
@@ -1040,14 +1101,14 @@ float ammo_pickupevalfunc(entity player, entity item)
                        if(!(player.weapons & (it.m_wepset)))
                                continue;
 
-                       switch(it.ammo_field)
+                       switch(it.ammo_type)
                        {
-                               case ammo_shells:  need_shells  = true; break;
-                               case ammo_nails:   need_nails   = true; break;
-                               case ammo_rockets: need_rockets = true; break;
-                               case ammo_cells:   need_cells   = true; break;
-                               case ammo_plasma:  need_plasma  = true; break;
-                               case ammo_fuel:    need_fuel    = true; break;
+                               case RESOURCE_SHELLS:  need_shells  = true; break;
+                               case RESOURCE_BULLETS: need_nails   = true; break;
+                               case RESOURCE_ROCKETS: need_rockets = true; break;
+                               case RESOURCE_CELLS:   need_cells   = true; break;
+                               case RESOURCE_PLASMA:  need_plasma  = true; break;
+                               case RESOURCE_FUEL:    need_fuel    = true; break;
                        }
                });
                rating = item.bot_pickupbasevalue;