]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Random Start Weapons: Updated to URS3.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index e982147f8dcb86adb52754056005fc5609b9e197..92c80d7111ab6c0683ef9de37a7d8e56621fc534 100644 (file)
@@ -711,50 +711,39 @@ void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names,
                        return;
                }
                receiver.weapons |= RandomSelection_chosen_ent.m_wepset;
-               switch (RandomSelection_chosen_ent.ammo_field)
+               if (RandomSelection_chosen_ent.ammo_type == RESOURCE_NONE)
                {
-                       case (ammo_shells):
+                       continue;
+               }
+               if (GetResourceAmount(receiver,
+                       RandomSelection_chosen_ent.ammo_type) != 0)
+               {
+                       continue;
+               }
+               switch (RandomSelection_chosen_ent.ammo_type)
+               {
+                       case (RESOURCE_SHELLS):
                        {
-                               if (receiver.ammo_shells != 0)
-                               {
-                                       break;
-                               }
                                GiveResource(receiver, RESOURCE_SHELLS, shells);
                                break;
                        }
-                       case (ammo_nails):
+                       case (RESOURCE_BULLETS):
                        {
-                               if (receiver.ammo_nails != 0)
-                               {
-                                       break;
-                               }
                                GiveResource(receiver, RESOURCE_BULLETS, bullets);
                                break;
                        }
-                       case (ammo_rockets):
+                       case (RESOURCE_ROCKETS):
                        {
-                               if (receiver.ammo_rockets != 0)
-                               {
-                                       break;
-                               }
                                GiveResource(receiver, RESOURCE_ROCKETS, rockets);
                                break;
                        }
-                       case (ammo_cells):
+                       case (RESOURCE_CELLS):
                        {
-                               if (receiver.ammo_cells != 0)
-                               {
-                                       break;
-                               }
                                GiveResource(receiver, RESOURCE_CELLS, cells);
                                break;
                        }
-                       case (ammo_plasma):
+                       case (RESOURCE_PLASMA):
                        {
-                               if (receiver.ammo_plasma != 0)
-                               {
-                                       break;
-                               }
                                GiveResource(receiver, RESOURCE_PLASMA, plasma);
                                break;
                        }
@@ -762,35 +751,29 @@ void GiveRandomWeapons(entity receiver, int num_weapons, string weapon_names,
        }
 }
 
-float Item_GiveAmmoTo(entity item, entity player, .float ammotype, float ammomax)
+float Item_GiveAmmoTo(entity item, entity player, int resource_type, float ammomax)
 {
-       if (!item.(ammotype))
+       float amount = GetResourceAmount(item, resource_type);
+       if (amount == 0)
+       {
                return false;
-
+       }
+       float player_amount = GetResourceAmount(player, resource_type);
        if (item.spawnshieldtime)
        {
-               if ((player.(ammotype) < ammomax) || item.pickup_anyway > 0)
+               if ((player_amount >= ammomax) && (item.pickup_anyway <= 0))
                {
-                       float amount = item.(ammotype);
-                       if ((player.(ammotype) + amount) > ammomax)
-                       {
-                               amount = ammomax - player.(ammotype);
-                       }
-                       GiveResource(player, GetResourceType(ammotype), amount);
-                       return true;
+                       return false;
                }
+               GiveResourceWithLimit(player, resource_type, amount, ammomax);
+               return true;
        }
-       else if(g_weapon_stay == 2)
+       if (g_weapon_stay != 2)
        {
-               float mi = min(item.(ammotype), ammomax);
-               if (player.(ammotype) < mi)
-               {
-                       GiveResource(player, GetResourceType(ammotype), mi -
-                               player.(ammotype));
-               }
-               return true;
+               return false;
        }
-       return false;
+       GiveResourceWithLimit(player, resource_type, amount, min(amount, ammomax));
+       return true;
 }
 
 float Item_GiveTo(entity item, entity player)
@@ -819,14 +802,14 @@ float Item_GiveTo(entity item, entity player)
                        }
                }
        }
-       pickedup |= Item_GiveAmmoTo(item, player, health, item.max_health);
-       pickedup |= Item_GiveAmmoTo(item, player, armorvalue, item.max_armorvalue);
-       pickedup |= Item_GiveAmmoTo(item, player, ammo_shells, g_pickup_shells_max);
-       pickedup |= Item_GiveAmmoTo(item, player, ammo_nails, g_pickup_nails_max);
-       pickedup |= Item_GiveAmmoTo(item, player, ammo_rockets, g_pickup_rockets_max);
-       pickedup |= Item_GiveAmmoTo(item, player, ammo_cells, g_pickup_cells_max);
-       pickedup |= Item_GiveAmmoTo(item, player, ammo_plasma, g_pickup_plasma_max);
-       pickedup |= Item_GiveAmmoTo(item, player, ammo_fuel, g_pickup_fuel_max);
+       pickedup |= Item_GiveAmmoTo(item, player, RESOURCE_HEALTH, item.max_health);
+       pickedup |= Item_GiveAmmoTo(item, player, RESOURCE_ARMOR, item.max_armorvalue);
+       pickedup |= Item_GiveAmmoTo(item, player, RESOURCE_SHELLS, g_pickup_shells_max);
+       pickedup |= Item_GiveAmmoTo(item, player, RESOURCE_BULLETS, g_pickup_nails_max);
+       pickedup |= Item_GiveAmmoTo(item, player, RESOURCE_ROCKETS, g_pickup_rockets_max);
+       pickedup |= Item_GiveAmmoTo(item, player, RESOURCE_CELLS, g_pickup_cells_max);
+       pickedup |= Item_GiveAmmoTo(item, player, RESOURCE_PLASMA, g_pickup_plasma_max);
+       pickedup |= Item_GiveAmmoTo(item, player, RESOURCE_FUEL, g_pickup_fuel_max);
        if (item.itemdef.instanceOfWeaponPickup)
        {
                WepSet w;
@@ -1118,14 +1101,14 @@ float ammo_pickupevalfunc(entity player, entity item)
                        if(!(player.weapons & (it.m_wepset)))
                                continue;
 
-                       switch(it.ammo_field)
+                       switch(it.ammo_type)
                        {
-                               case ammo_shells:  need_shells  = true; break;
-                               case ammo_nails:   need_nails   = true; break;
-                               case ammo_rockets: need_rockets = true; break;
-                               case ammo_cells:   need_cells   = true; break;
-                               case ammo_plasma:  need_plasma  = true; break;
-                               case ammo_fuel:    need_fuel    = true; break;
+                               case RESOURCE_SHELLS:  need_shells  = true; break;
+                               case RESOURCE_BULLETS: need_nails   = true; break;
+                               case RESOURCE_ROCKETS: need_rockets = true; break;
+                               case RESOURCE_CELLS:   need_cells   = true; break;
+                               case RESOURCE_PLASMA:  need_plasma  = true; break;
+                               case RESOURCE_FUEL:    need_fuel    = true; break;
                        }
                });
                rating = item.bot_pickupbasevalue;