+#pragma once
+
#ifdef TEAMNUMBERS_THAT_ARENT_STUPID
-const float NUM_TEAM_1 = 1; // red
-const float NUM_TEAM_2 = 2; // blue
-const float NUM_TEAM_3 = 3; // yellow
-const float NUM_TEAM_4 = 4; // pink
-const float NUM_SPECTATOR = 5;
+const int NUM_TEAM_1 = 1; // red
+const int NUM_TEAM_2 = 2; // blue
+const int NUM_TEAM_3 = 3; // yellow
+const int NUM_TEAM_4 = 4; // pink
+const int NUM_SPECTATOR = 5;
#else
#ifdef CSQC
-const float NUM_TEAM_1 = 4; // red
-const float NUM_TEAM_2 = 13; // blue
-const float NUM_TEAM_3 = 12; // yellow
-const float NUM_TEAM_4 = 9; // pink
+const int NUM_TEAM_1 = 4; // red
+const int NUM_TEAM_2 = 13; // blue
+const int NUM_TEAM_3 = 12; // yellow
+const int NUM_TEAM_4 = 9; // pink
#else
-const float NUM_TEAM_1 = 5; // red
-const float NUM_TEAM_2 = 14; // blue
-const float NUM_TEAM_3 = 13; // yellow
-const float NUM_TEAM_4 = 10; // pink
+const int NUM_TEAM_1 = 5; // red
+const int NUM_TEAM_2 = 14; // blue
+const int NUM_TEAM_3 = 13; // yellow
+const int NUM_TEAM_4 = 10; // pink
#endif
-const float NUM_SPECTATOR = 1337;
+const int NUM_SPECTATOR = 1337;
#endif
const string COL_TEAM_1 = "^1";
const string COL_TEAM_2 = "^4";
const string COL_TEAM_3 = "^3";
const string COL_TEAM_4 = "^6";
-const string NAME_TEAM_1 = _("Red");
-const string NAME_TEAM_2 = _("Blue");
-const string NAME_TEAM_3 = _("Yellow");
-const string NAME_TEAM_4 = _("Pink");
-const string NAME_TEAM = _("Team");
-const string NAME_NEUTRAL = _("Neutral");
+// must be #defined, const globals drop the translation attribute
+#define NAME_TEAM_1 CTX(_("TEAM^Red"))
+#define NAME_TEAM_2 CTX(_("TEAM^Blue"))
+#define NAME_TEAM_3 CTX(_("TEAM^Yellow"))
+#define NAME_TEAM_4 CTX(_("TEAM^Pink"))
+#define NAME_TEAM _("Team")
+#define NAME_NEUTRAL _("Neutral")
+
+// items colors, so they are handled properly in languages which decline things with grammatical gender
+#define KEY_TEAM_1 CTX(_("KEY^Red"))
+#define KEY_TEAM_2 CTX(_("KEY^Blue"))
+#define KEY_TEAM_3 CTX(_("KEY^Yellow"))
+#define KEY_TEAM_4 CTX(_("KEY^Pink"))
+#define FLAG_TEAM_1 CTX(_("FLAG^Red"))
+#define FLAG_TEAM_2 CTX(_("FLAG^Blue"))
+#define FLAG_TEAM_3 CTX(_("FLAG^Yellow"))
+#define FLAG_TEAM_4 CTX(_("FLAG^Pink"))
+#define GENERATOR_TEAM_1 CTX(_("GENERATOR^Red"))
+#define GENERATOR_TEAM_2 CTX(_("GENERATOR^Blue"))
+#define GENERATOR_TEAM_3 CTX(_("GENERATOR^Yellow"))
+#define GENERATOR_TEAM_4 CTX(_("GENERATOR^Pink"))
// used for replacement in filenames or such where the name CANNOT be allowed to be translated
const string STATIC_NAME_TEAM_1 = "Red";
string Team_ColorCode(float teamid)
{
- switch(teamid)
- {
+ switch(teamid)
+ {
case NUM_TEAM_1: return COL_TEAM_1;
- case NUM_TEAM_2: return COL_TEAM_2;
- case NUM_TEAM_3: return COL_TEAM_3;
- case NUM_TEAM_4: return COL_TEAM_4;
+ case NUM_TEAM_2: return COL_TEAM_2;
+ case NUM_TEAM_3: return COL_TEAM_3;
+ case NUM_TEAM_4: return COL_TEAM_4;
}
return "^7";
string Team_ColorName(float teamid)
{
- switch(teamid)
- {
+ switch(teamid)
+ {
case NUM_TEAM_1: return NAME_TEAM_1;
- case NUM_TEAM_2: return NAME_TEAM_2;
- case NUM_TEAM_3: return NAME_TEAM_3;
- case NUM_TEAM_4: return NAME_TEAM_4;
+ case NUM_TEAM_2: return NAME_TEAM_2;
+ case NUM_TEAM_3: return NAME_TEAM_3;
+ case NUM_TEAM_4: return NAME_TEAM_4;
}
return NAME_NEUTRAL;
// used for replacement in filenames or such where the name CANNOT be allowed to be translated
string Static_Team_ColorName(float teamid)
{
- switch(teamid)
- {
+ switch(teamid)
+ {
case NUM_TEAM_1: return STATIC_NAME_TEAM_1;
- case NUM_TEAM_2: return STATIC_NAME_TEAM_2;
- case NUM_TEAM_3: return STATIC_NAME_TEAM_3;
- case NUM_TEAM_4: return STATIC_NAME_TEAM_4;
+ case NUM_TEAM_2: return STATIC_NAME_TEAM_2;
+ case NUM_TEAM_3: return STATIC_NAME_TEAM_3;
+ case NUM_TEAM_4: return STATIC_NAME_TEAM_4;
}
return NAME_NEUTRAL;
switch(strtolower(team_color))
{
case "red": return NUM_TEAM_1;
- case "blue": return NUM_TEAM_2;
- case "yellow": return NUM_TEAM_3;
- case "pink": return NUM_TEAM_4;
- case "auto": return 0;
+ case "blue": return NUM_TEAM_2;
+ case "yellow": return NUM_TEAM_3;
+ case "pink": return NUM_TEAM_4;
+ case "auto": return 0;
}
return -1;
#define Team_NumberToColoredFullName(number) Team_ColoredFullName(Team_NumberToTeam(number))
// replace these flags in a string with the strings provided
-#define TCR(input,teamcolor,teamtext) strreplace("^TC", teamcolor, strreplace("^TT", teamtext, input))
+#define TCR(input,type,team) strreplace("^TC", COL_TEAM_##team, strreplace("^TT", strtoupper(type##_TEAM_##team), input))
// safe team comparisons
-#define SAME_TEAM(a,b) (teamplay ? ((a.team == b.team) ? 1 : 0) : ((a == b) ? 1 : 0))
-#define DIFF_TEAM(a,b) (teamplay ? ((a.team != b.team) ? 1 : 0) : ((a != b) ? 1 : 0))
-
-// used for notification system multi-team identifiers
-#define APP_TEAM_NUM_2(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : prefix##BLUE)
-#define APP_TEAM_NUM_4(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : ((num == NUM_TEAM_2) ? prefix##BLUE : ((num == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
-#define APP_TEAM_ENT_2(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : prefix##BLUE)
-#define APP_TEAM_ENT_4(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : ((ent.team == NUM_TEAM_2) ? prefix##BLUE : ((ent.team == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
+#define SAME_TEAM(a,b) (teamplay ? (a.team == b.team) : (a == b))
+#define DIFF_TEAM(a,b) (teamplay ? (a.team != b.team) : (a != b))