-#ifndef TEAMS_H
-#define TEAMS_H
+#pragma once
+
+const int NUM_TEAMS = 4; ///< Number of teams in the game.
#ifdef TEAMNUMBERS_THAT_ARENT_STUPID
const int NUM_TEAM_1 = 1; // red
const string COL_TEAM_2 = "^4";
const string COL_TEAM_3 = "^3";
const string COL_TEAM_4 = "^6";
-const string NAME_TEAM_1 = _("Red");
-const string NAME_TEAM_2 = _("Blue");
-const string NAME_TEAM_3 = _("Yellow");
-const string NAME_TEAM_4 = _("Pink");
-const string NAME_TEAM = _("Team");
-const string NAME_NEUTRAL = _("Neutral");
+// must be #defined, const globals drop the translation attribute
+#define NAME_TEAM_1 CTX(_("TEAM^Red"))
+#define NAME_TEAM_2 CTX(_("TEAM^Blue"))
+#define NAME_TEAM_3 CTX(_("TEAM^Yellow"))
+#define NAME_TEAM_4 CTX(_("TEAM^Pink"))
+#define NAME_TEAM _("Team")
+#define NAME_NEUTRAL _("Neutral")
+
+// items colors, so they are handled properly in languages which decline things with grammatical gender
+#define KEY_TEAM_1 CTX(_("KEY^Red"))
+#define KEY_TEAM_2 CTX(_("KEY^Blue"))
+#define KEY_TEAM_3 CTX(_("KEY^Yellow"))
+#define KEY_TEAM_4 CTX(_("KEY^Pink"))
+#define FLAG_TEAM_1 CTX(_("FLAG^Red"))
+#define FLAG_TEAM_2 CTX(_("FLAG^Blue"))
+#define FLAG_TEAM_3 CTX(_("FLAG^Yellow"))
+#define FLAG_TEAM_4 CTX(_("FLAG^Pink"))
+#define GENERATOR_TEAM_1 CTX(_("GENERATOR^Red"))
+#define GENERATOR_TEAM_2 CTX(_("GENERATOR^Blue"))
+#define GENERATOR_TEAM_3 CTX(_("GENERATOR^Yellow"))
+#define GENERATOR_TEAM_4 CTX(_("GENERATOR^Pink"))
// used for replacement in filenames or such where the name CANNOT be allowed to be translated
const string STATIC_NAME_TEAM_1 = "Red";
const string STATIC_NAME_TEAM_4 = "Pink";
#ifdef CSQC
-float teamplay;
-float myteam;
+bool teamplay;
+int myteam;
#endif
-string Team_ColorCode(float teamid)
+string Team_ColorCode(int teamid)
{
- switch(teamid)
- {
+ switch(teamid)
+ {
case NUM_TEAM_1: return COL_TEAM_1;
- case NUM_TEAM_2: return COL_TEAM_2;
- case NUM_TEAM_3: return COL_TEAM_3;
- case NUM_TEAM_4: return COL_TEAM_4;
+ case NUM_TEAM_2: return COL_TEAM_2;
+ case NUM_TEAM_3: return COL_TEAM_3;
+ case NUM_TEAM_4: return COL_TEAM_4;
}
return "^7";
}
-vector Team_ColorRGB(float teamid)
+vector Team_ColorRGB(int teamid)
{
switch(teamid)
{
return '0 0 0';
}
-string Team_ColorName(float teamid)
+string Team_ColorName(int teamid)
{
- switch(teamid)
- {
+ switch(teamid)
+ {
case NUM_TEAM_1: return NAME_TEAM_1;
- case NUM_TEAM_2: return NAME_TEAM_2;
- case NUM_TEAM_3: return NAME_TEAM_3;
- case NUM_TEAM_4: return NAME_TEAM_4;
+ case NUM_TEAM_2: return NAME_TEAM_2;
+ case NUM_TEAM_3: return NAME_TEAM_3;
+ case NUM_TEAM_4: return NAME_TEAM_4;
}
return NAME_NEUTRAL;
}
// used for replacement in filenames or such where the name CANNOT be allowed to be translated
-string Static_Team_ColorName(float teamid)
+string Static_Team_ColorName(int teamid)
{
- switch(teamid)
- {
+ switch(teamid)
+ {
case NUM_TEAM_1: return STATIC_NAME_TEAM_1;
- case NUM_TEAM_2: return STATIC_NAME_TEAM_2;
- case NUM_TEAM_3: return STATIC_NAME_TEAM_3;
- case NUM_TEAM_4: return STATIC_NAME_TEAM_4;
+ case NUM_TEAM_2: return STATIC_NAME_TEAM_2;
+ case NUM_TEAM_3: return STATIC_NAME_TEAM_3;
+ case NUM_TEAM_4: return STATIC_NAME_TEAM_4;
}
return NAME_NEUTRAL;
switch(strtolower(team_color))
{
case "red": return NUM_TEAM_1;
- case "blue": return NUM_TEAM_2;
- case "yellow": return NUM_TEAM_3;
- case "pink": return NUM_TEAM_4;
- case "auto": return 0;
+ case "blue": return NUM_TEAM_2;
+ case "yellow": return NUM_TEAM_3;
+ case "pink": return NUM_TEAM_4;
+ case "auto": return 0;
}
return -1;
}
-float Team_NumberToTeam(float number)
+/// \brief Returns whether team value is valid.
+/// \param[in] team_num Team to check.
+/// \return True if team is valid, false otherwise.
+bool Team_IsValidTeam(int team_num)
{
- switch(number)
+ switch (team_num)
+ {
+ case NUM_TEAM_1:
+ case NUM_TEAM_2:
+ case NUM_TEAM_3:
+ case NUM_TEAM_4:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+/// \brief Returns whether the team index is valid.
+/// \param[in] index Team index to check.
+/// \return True if team index is valid, false otherwise.
+bool Team_IsValidIndex(int index)
+{
+ switch (index)
+ {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+/// \brief Converts team index into team value.
+/// \param[in] index Team index to convert.
+/// \return Team value.
+int Team_IndexToTeam(int index)
+{
+ switch (index)
{
case 1: return NUM_TEAM_1;
case 2: return NUM_TEAM_2;
case 3: return NUM_TEAM_3;
case 4: return NUM_TEAM_4;
}
-
return -1;
}
-float Team_TeamToNumber(float teamid)
+/// \brief Converts team value into team index.
+/// \param[in] team_num Team value to convert.
+/// \return Team index.
+int Team_TeamToIndex(int team_num)
{
- switch(teamid)
+ switch (team_num)
{
case NUM_TEAM_1: return 1;
case NUM_TEAM_2: return 2;
case NUM_TEAM_3: return 3;
case NUM_TEAM_4: return 4;
}
-
return -1;
}
+/// \brief Converts team value into bit value that is used in team bitmasks.
+/// \param[in] team_num Team value to convert.
+/// \return Team bit.
+int Team_TeamToBit(int team_num)
+{
+ if (!Team_IsValidTeam(team_num))
+ {
+ return 0;
+ }
+ return BIT(Team_TeamToIndex(team_num) - 1);
+}
+
+/// \brief Converts team index into bit value that is used in team bitmasks.
+/// \param[in] index Team index to convert.
+/// \return Team bit.
+int Team_IndexToBit(int index)
+{
+ return BIT(index - 1);
+}
+
// legacy aliases for shitty code
-#define TeamByColor(teamid) (Team_TeamToNumber(teamid) - 1)
-#define ColorByTeam(number) Team_NumberToTeam(number + 1)
+#define TeamByColor(teamid) (Team_TeamToIndex(teamid) - 1)
+#define ColorByTeam(number) Team_IndexToTeam(number + 1)
// useful aliases
#define Team_ColorName_Lower(teamid) strtolower(Team_ColorName(teamid))
#define Team_FullName(teamid) strcat(Team_ColorName(teamid), " ", NAME_TEAM, "^7")
#define Team_ColoredFullName(teamid) strcat(Team_ColorCode(teamid), Team_ColorName(teamid), " ", NAME_TEAM, "^7")
-#define Team_NumberToFullName(number) Team_FullName(Team_NumberToTeam(number))
-#define Team_NumberToColoredFullName(number) Team_ColoredFullName(Team_NumberToTeam(number))
+#define Team_IndexToFullName(index) Team_FullName(Team_IndexToTeam(index))
+#define Team_IndexToColoredFullName(index) Team_ColoredFullName(Team_IndexToTeam(index))
// replace these flags in a string with the strings provided
-#define TCR(input,teamcolor,teamtext) strreplace("^TC", teamcolor, strreplace("^TT", teamtext, input))
+#define TCR(input,type,team) strreplace("^TC", COL_TEAM_##team, strreplace("^TT", strtoupper(type##_TEAM_##team), input))
// safe team comparisons
-#define SAME_TEAM(a,b) (teamplay ? ((a.team == b.team) ? 1 : 0) : ((a == b) ? 1 : 0))
-#define DIFF_TEAM(a,b) (teamplay ? ((a.team != b.team) ? 1 : 0) : ((a != b) ? 1 : 0))
-
-// used for notification system multi-team identifiers
-#define APP_TEAM_NUM_2(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : prefix##BLUE)
-#define APP_TEAM_NUM_4(num,prefix) ((num == NUM_TEAM_1) ? prefix##RED : ((num == NUM_TEAM_2) ? prefix##BLUE : ((num == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
-#define APP_TEAM_ENT_2(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : prefix##BLUE)
-#define APP_TEAM_ENT_4(ent,prefix) ((ent.team == NUM_TEAM_1) ? prefix##RED : ((ent.team == NUM_TEAM_2) ? prefix##BLUE : ((ent.team == NUM_TEAM_3) ? prefix##YELLOW : prefix##PINK)))
-#endif
+#define SAME_TEAM(a,b) (teamplay ? (a.team == b.team) : (a == b))
+#define DIFF_TEAM(a,b) (teamplay ? (a.team != b.team) : (a != b))