self.bgmscript = string_null;
}
-void Ent_PointParticles()
-{SELFPARAM();
+NET_HANDLE(ENT_CLIENT_POINTPARTICLES, bool isnew)
+{
float i;
vector v;
int f = ReadByte();
BGMScript_InitEntity(self);
}
+ return = true;
+
if(f & 2)
{
self.absolute = (self.impulse >= 0);