}
void func_vectormamamam_controller_think()
-{
+{SELFPARAM();
self.nextthink = time + 0.1;
if(self.owner.active != ACTIVE_ACTIVE)
self.owner.velocity = (self.owner.destvec + func_vectormamamam_origin(self.owner, 0.1) - self.owner.origin) * 10;
}
-void func_vectormamamam_findtarget()
+void func_vectormamamam_findtarget(entity this)
{
if(self.target != "")
self.wp00 = find(world, targetname, self.target);
self.destvec = self.origin - func_vectormamamam_origin(self, 0);
entity controller;
- controller = spawn();
- controller.classname = "func_vectormamamam_controller";
+ controller = new(func_vectormamamam_controller);
controller.owner = self;
controller.nextthink = time + 1;
controller.think = func_vectormamamam_controller_think;
}
-void spawnfunc_func_vectormamamam()
+spawnfunc(func_vectormamamam)
{
if (self.noise != "")
{
return;
// wait for targets to spawn
- self.nextthink = self.ltime + 999999999;
- self.think = SUB_NullThink; // for PushMove
+ self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
+ self.SUB_THINK = SUB_NullThink; // for PushMove
// Savage: Reduce bandwith, critical on e.g. nexdm02
self.effects |= EF_LOWPRECISION;