multi_trigger ();
}
-void multi_eventdamage (entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
-{SELFPARAM();
- if (!self.takedamage)
+void multi_eventdamage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+{
+ if(!this.takedamage)
return;
- if(self.spawnflags & DOOR_NOSPLASH)
+ if(this.spawnflags & DOOR_NOSPLASH)
if(!(DEATH_ISSPECIAL(deathtype)) && (deathtype & HITTYPE_SPLASH))
return;
- self.health = self.health - damage;
- if (self.health <= 0)
+ this.health = this.health - damage;
+ if (this.health <= 0)
{
- self.enemy = attacker;
- self.goalentity = inflictor;
- multi_trigger();
+ this.enemy = attacker;
+ this.goalentity = inflictor;
+ WITHSELF(this, multi_trigger());
}
}
{
self.reset = multi_reset;
if (self.sounds == 1)
- {
- precache_sound ("misc/secret.wav");
self.noise = "misc/secret.wav";
- }
else if (self.sounds == 2)
- {
self.noise = strzone(SND(TALK));
- }
else if (self.sounds == 3)
- {
- precache_sound ("misc/trigger1.wav");
self.noise = "misc/trigger1.wav";
- }
+
+ if(self.noise)
+ precache_sound(self.noise);
if (!self.wait)
self.wait = 0.2;