void W_MachineGun_MuzzleFlash(void);
- METHOD(MachineGunTurret, tr_attack, bool(MachineGunTurret thistur))
+ METHOD(MachineGunTurret, tr_attack, void(MachineGunTurret thistur))
{
fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_MACHINEGUN, 0);
W_MachineGun_MuzzleFlash();
setattachment(self.muzzle_flash, self.tur_head, "tag_fire");
-
- return true;
}
METHOD(MachineGunTurret, tr_think, bool(MachineGunTurret thistur))
{