-#ifndef VIEWLOC_H
-#define VIEWLOC_H
+#pragma once
-.entity viewloc;
+// view location map object, intended for side-scrolling stages with a fixed camera position
+
+.entity viewloc; // points to the trigger_viewlocation networked entity
void viewloc_PlayerPhysics(entity this);
void viewloc_SetTags(entity this);
#endif
-
-#endif