-#ifndef VIEWLOC_H
-#define VIEWLOC_H
+#pragma once
-.entity viewloc;
+// view location map object, intended for side-scrolling stages with a fixed camera position
-void viewloc_PlayerPhysics();
+.entity viewloc; // points to the trigger_viewlocation networked entity
+
+void viewloc_PlayerPhysics(entity this);
#ifdef CSQC
void viewloc_SetViewLocation();
-void viewloc_SetTags();
-
-#endif
+void viewloc_SetTags(entity this);
#endif