if(WEP_CVAR_PRI(crylink, joinexplode))
maxdmg += WEP_CVAR_PRI(crylink, joinexplode_damage);
- W_SetupShot(self, false, 2, "weapons/crylink_fire.wav", CH_WEAPON_A, maxdmg);
+ W_SetupShot(self, false, 2, W_Sound("crylink_fire"), CH_WEAPON_A, maxdmg);
forward = v_forward;
right = v_right;
up = v_up;
if(WEP_CVAR_SEC(crylink, joinexplode))
maxdmg += WEP_CVAR_SEC(crylink, joinexplode_damage);
- W_SetupShot(self, false, 2, "weapons/crylink_fire2.wav", CH_WEAPON_A, maxdmg);
+ W_SetupShot(self, false, 2, W_Sound("crylink_fire2"), CH_WEAPON_A, maxdmg);
forward = v_forward;
right = v_right;
up = v_up;
}
case WR_INIT:
{
- precache_model("models/weapons/g_crylink.md3");
- precache_model("models/weapons/v_crylink.md3");
- precache_model("models/weapons/h_crylink.iqm");
- precache_sound("weapons/crylink_fire.wav");
- precache_sound("weapons/crylink_fire2.wav");
- precache_sound("weapons/crylink_linkjoin.wav");
+ precache_model(W_Model("g_crylink.md3"));
+ precache_model(W_Model("v_crylink.md3"));
+ precache_model(W_Model("h_crylink.iqm"));
+ precache_sound(W_Sound("crylink_fire"));
+ precache_sound(W_Sound("crylink_fire2"));
+ precache_sound(W_Sound("crylink_linkjoin"));
CRYLINK_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
return true;
}
}
case WR_RELOAD:
{
- W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), "weapons/reload.wav");
+ W_Reload(min(WEP_CVAR_PRI(crylink, ammo), WEP_CVAR_SEC(crylink, ammo)), W_Sound("reload"));
return true;
}
case WR_SUICIDEMESSAGE: