#pragma once
CLASS(Shockwave, Weapon)
-/* ammotype */ //ATTRIB(Shockwave, ammo_field, .int, ammo_none);
+/* ammotype */ //ATTRIB(Shockwave, ammo_type, int, RESOURCE_NONE);
/* impulse */ ATTRIB(Shockwave, impulse, int, 2);
/* flags */ ATTRIB(Shockwave, spawnflags, int, WEP_TYPE_HITSCAN | WEP_FLAG_CANCLIMB | WEP_TYPE_MELEE_SEC);
/* rating */ ATTRIB(Shockwave, bot_pickupbasevalue, float, 3000);