#ifndef WEAPONS_C
#define WEAPONS_C
+#include "weapons.qh"
+
#if defined(CSQC)
#include "../../dpdefs/csprogsdefs.qh"
#include "../../client/defs.qh"
#include "../../warpzonelib/client.qh"
#include "../util.qh"
#include "../buffs.qh"
- #include "weapons.qh"
#include "../../client/autocvars.qh"
#include "../deathtypes.qh"
#include "../../csqcmodellib/interpolate.qh"
- #include "../../client/movetypes.qh"
+ #include "../movetypes/movetypes.qh"
#include "../../client/main.qh"
#include "../../csqcmodellib/cl_model.qh"
#elif defined(MENUQC)
#include "../buffs.qh"
#include "../monsters/monsters.qh"
#include "config.qh"
- #include "weapons.qh"
#include "../../server/weapons/csqcprojectile.qh"
#include "../../server/weapons/tracing.qh"
#include "../../server/t_items.qh"
e.netname = refname;
e.message = wepname;
- #ifndef MENUQC
+ #ifdef CSQC
func(WR_INIT);
#endif
}