* IN THE SOFTWARE.
*/
-// generic CSQC model code
-
var float autocvar_cl_lerpanim_maxdelta_framegroups = 0.1;
var float autocvar_cl_nolerp = 0;
void CSQCModel_InterpolateAnimation_PreNote(float sf)
{
-#ifdef CSQCMODELS_HAVE_TWO_FRAMES
- if(sf & PROPERTY_FRAME)
+#ifdef CSQCMODEL_HAVE_TWO_FRAMES
+ if(sf & CSQCMODEL_PROPERTY_FRAME)
{
self.frame3 = self.frame;
self.frame3time = self.frame1time;
}
- if(sf & PROPERTY_FRAME2)
+ if(sf & CSQCMODEL_PROPERTY_FRAME2)
{
self.frame4 = self.frame2;
self.frame4time = self.frame2time;
}
- if(sf & PROPERTY_LERPFRAC)
+ if(sf & CSQCMODEL_PROPERTY_LERPFRAC)
{
self.csqcmodel_lerpfrac2 = self.csqcmodel_lerpfrac;
self.csqcmodel_lerpfrac2time = self.csqcmodel_lerpfractime;
self.lerpfrac = self.csqcmodel_lerpfrac;
}
#else
- if(sf & PROPERTY_FRAME)
+ if(sf & CSQCMODEL_PROPERTY_FRAME)
{
self.frame2 = self.frame;
self.frame2time = self.frame1time;
void CSQCModel_InterpolateAnimation_Note(float sf)
{
-#ifdef CSQCMODELS_HAVE_TWO_FRAMES
- if(sf & PROPERTY_FRAME)
+#ifdef CSQCMODEL_HAVE_TWO_FRAMES
+ if(sf & CSQCMODEL_PROPERTY_FRAME)
{
self.frame1time = time;
}
- if(sf & PROPERTY_FRAME2)
+ if(sf & CSQCMODEL_PROPERTY_FRAME2)
{
self.frame2time = time;
}
- if(sf & PROPERTY_LERPFRAC)
+ if(sf & CSQCMODEL_PROPERTY_LERPFRAC)
{
self.csqcmodel_lerpfrac = self.lerpfrac;
self.csqcmodel_lerpfractime = time;
}
#else
- if(sf & PROPERTY_FRAME)
+ if(sf & CSQCMODEL_PROPERTY_FRAME)
{
self.frame1time = time;
}
void CSQCModel_InterpolateAnimation_Do()
{
-#ifdef CSQCMODELS_HAVE_TWO_FRAMES
+#ifdef CSQCMODEL_HAVE_TWO_FRAMES
if(autocvar_cl_nolerp || (autocvar_cl_lerpanim_maxdelta_framegroups == 0))
{
self.lerpfrac = self.csqcmodel_lerpfrac;
void CSQCModel_Draw()
{
+ // some nice flags for CSQCMODEL_IF and the hooks
+ float isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
+ float islocalplayer = (self.entnum == player_localnum + 1);
+ float isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
+
// we don't do this for the local player as that one is already handled
// by CSQCPlayer_SetCamera()
if(!CSQCPlayer_IsLocalPlayer())
// TODO csqcplayers: run prediction here too
CSQCModel_InterpolateAnimation_Do();
- { CSQCMODELS_HOOK_PREDRAW }
+ { CSQCMODEL_HOOK_PREDRAW }
+
+ // inherit draw flags easily
+ entity root = self;
+ while(root.tag_entity)
+ root = root.tag_entity;
+ if(self != root)
+ {
+ self.renderflags &~= RF_EXTERNALMODEL | RF_VIEWMODEL;
+ self.renderflags |= (root.renderflags & (RF_EXTERNALMODEL | RF_VIEWMODEL));
+ }
+
+ // we're drawn, now teleporting is over
+ self.csqcmodel_teleported = 0;
}
void CSQCModel_Read()
float sf;
sf = ReadShort();
+ // some nice flags for CSQCMODEL_IF and the hooks
+ float isplayer = (self.entnum >= 1 && self.entnum <= maxclients);
+ float islocalplayer = (self.entnum == player_localnum + 1);
+ float isnolocalplayer = (isplayer && (self.entnum != player_localnum + 1));
+
self.iflags |= IFLAG_ANGLES; // interpolate angles too
- { CSQCMODELS_HOOK_PREUPDATE }
+ { CSQCMODEL_HOOK_PREUPDATE }
CSQCPlayer_PreUpdate();
InterpolateOrigin_Undo();
CSQCModel_InterpolateAnimation_PreNote(sf);
-#define PROPERTY(flag,r,w,f) \
+#define CSQCMODEL_IF(cond) if(cond) {
+#define CSQCMODEL_ENDIF }
+#define CSQCMODEL_PROPERTY(flag,t,r,w,f) \
if(sf & flag) \
self.f = r();
-#define PROPERTY_SCALED(flag,r,w,f,s,mi,ma) \
+#define CSQCMODEL_PROPERTY_SCALED(flag,t,r,w,f,s,mi,ma) \
if(sf & flag) \
self.f = r() / s;
ALLPROPERTIES
-#undef PROPERTY_SCALED
-#undef PROPERTY
+#undef CSQCMODEL_PROPERTY_SCALED
+#undef CSQCMODEL_PROPERTY
+#undef CSQCMODEL_ENDIF
+#undef CSQCMODEL_IF
+
+ if(sf & CSQCMODEL_PROPERTY_MODELINDEX)
+ setmodelindex(self, self.modelindex); // this retrieves the .model key and sets mins/maxs/absmin/absmax
+
+ if(sf & CSQCMODEL_PROPERTY_TELEPORTED)
+ {
+ self.iflags |= IFLAG_TELEPORTED;
+ self.csqcmodel_teleported = 1;
+ }
CSQCModel_InterpolateAnimation_Note(sf);
InterpolateOrigin_Note();
CSQCPlayer_PostUpdate();
- { CSQCMODELS_HOOK_POSTUPDATE }
+ { CSQCMODEL_HOOK_POSTUPDATE }
-#ifdef CSQCMODELS_SUPPORT_GETTAGINFO_BEFORE_DRAW
+#ifdef CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
InterpolateOrigin_Do();
CSQCModel_InterpolateAnimation_Do();
#endif
+ // relink
+ setorigin(self, self.origin);
+
+ // set obvious render flags
+#ifdef COMPAT_XON050_ENGINE
+ if(self.entnum == player_localentnum || self.entnum == spectatee_status)
+#else
+ if(self.entnum == player_localentnum)
+#endif
+ self.renderflags |= RF_EXTERNALMODEL;
+ else
+ self.renderflags &~= RF_EXTERNALMODEL;
+
// draw it
self.drawmask = MASK_NORMAL;
self.predraw = CSQCModel_Draw;
}
+
+entity CSQCModel_server2csqc(float pl)
+{
+ return findfloat(world, entnum, pl); // FIXME optimize this using an array
+}