.float csqcmodel_lerpfrac2;
.float csqcmodel_lerpfractime;
.float csqcmodel_lerpfrac2time;
-.float csqcmodel_teleported;
void CSQCModel_InterpolateAnimation_PreNote(float sf)
{
self.renderflags &~= RF_EXTERNALMODEL | RF_VIEWMODEL;
self.renderflags |= (root.renderflags & (RF_EXTERNALMODEL | RF_VIEWMODEL));
}
+
+ // we're drawn, now teleporting is over
+ self.csqcmodel_teleported = 0;
}
void CSQCModel_Read()
self.drawmask = MASK_NORMAL;
self.predraw = CSQCModel_Draw;
}
+
+entity CSQCModel_server2csqc(float pl)
+{
+ return findfloat(world, entnum, pl); // FIXME optimize this using an array
+}