csqcplayer_status = CSQCPLAYERSTATUS_PREDICTED;
}
-void PM_Main();
+void CSQC_ClientMovement_PlayerMove_Frame();
void CSQCPlayer_Physics(void)
{
switch(autocvar_cl_movement)
{
case 1: runstandardplayerphysics(self); break;
- case 2: PM_Main(); break;
+ case 2: CSQC_ClientMovement_PlayerMove_Frame(); break;
}
}