FIELD_SCALAR(fld, health) \
FIELD_SCALAR(fld, height) \
FIELD_SCALAR(fld, impulse) \
+ FIELD_SCALAR(fld, invincible_finished) \
+ FIELD_SCALAR(fld, item_pickupsound) \
FIELD_SCALAR(fld, killtarget) \
FIELD_SCALAR(fld, lerpfrac) \
FIELD_SCALAR(fld, light_lev) \
FIELD_SCALAR(fld, lip) \
FIELD_SCALAR(fld, loddistance1) \
FIELD_SCALAR(fld, lodmodel1) \
+ FIELD_SCALAR(fld, lodmodel2) \
FIELD_SCALAR(fld, ltime) \
FIELD_SCALAR(fld, map) \
FIELD_SCALAR(fld, max_health) \
FIELD_SCALAR(fld, phase) \
FIELD_SCALAR(fld, platmovetype) \
FIELD_SCALAR(fld, race_place) \
+ FIELD_SCALAR(fld, strength_finished) \
FIELD_SCALAR(fld, radius) \
FIELD_SCALAR(fld, respawntimestart) \
FIELD_SCALAR(fld, respawntimejitter) \
FIELD_SCALAR(fld, target_range) \
FIELD_SCALAR(fld, team) \
FIELD_SCALAR(fld, trigger_reverse) \
+ FIELD_SCALAR(fld, turret_scale_aim) \
+ FIELD_SCALAR(fld, turret_scale_ammo) \
+ FIELD_SCALAR(fld, turret_scale_damage) \
FIELD_SCALAR(fld, turret_scale_health) \
FIELD_SCALAR(fld, turret_scale_range) \
+ FIELD_SCALAR(fld, turret_scale_refire) \
FIELD_SCALAR(fld, turret_scale_respawn) \
FIELD_SCALAR(fld, volume) \
FIELD_SCALAR(fld, wait) \