#ifndef LIB_WARPZONE_SERVER_H
#define LIB_WARPZONE_SERVER_H
+#ifdef SVQC
void WarpZone_StartFrame();
float WarpZone_Projectile_Touch();
//const float ENT_CLIENT_WARPZONE;
//const float ENT_CLIENT_WARPZONE_CAMERA;
-void WarpZone_PlayerPhysics_FixVAngle(void);
+void WarpZone_PlayerPhysics_FixVAngle(entity this);
+
+void WarpZone_PostInitialize_Callback();
+#endif
-void WarpZone_PostInitialize_Callback(void);
#endif