if (me.valueStep) v = floor(0.5 + v / me.valueStep) * me.valueStep;
me.setValue_noAnim(me, v);
if(me.applyButton)
- me.applyButton.disabled = (me.previousValue == me.value);
+ if(me.previousValue != me.value)
+ me.applyButton.disabled = false;
}
else
{
me.setValue(me, me.previousValue);
- if(me.applyButton)
- me.applyButton.disabled = true;
}
}