METHOD(Item, destroy, void(entity))
ATTRIB(Item, focused, float, 0)
ATTRIB(Item, focusable, float, 0)
+ ATTRIB(Item, allowFocusSound, float, 0)
ATTRIB(Item, parent, entity, NULL)
ATTRIB(Item, preferredFocusPriority, float, 0)
ATTRIB(Item, origin, vector, '0 0 0')
void Item_focusEnter(entity me)
{
+ if(me.allowFocusSound)
+ m_play_focus_sound();
}
void Item_focusLeave(entity me)