#ifdef INTERFACE
CLASS(XonoticHUDHealthArmorDialog) EXTENDS(XonoticRootDialog)
METHOD(XonoticHUDHealthArmorDialog, fill, void(entity))
- ATTRIB(XonoticHUDHealthArmorDialog, title, string, "Health/Armor Panel")
+ ATTRIB(XonoticHUDHealthArmorDialog, title, string, _("Health/Armor Panel"))
ATTRIB(XonoticHUDHealthArmorDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
ATTRIB(XonoticHUDHealthArmorDialog, intendedWidth, float, 0.4)
ATTRIB(XonoticHUDHealthArmorDialog, rows, float, 15)
{
entity e;
string panelname = "healtharmor";
- float i;
+
+ DIALOG_HUDPANEL_COMMON();
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor", "Enable panel"));
- me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Background:"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Color:"));
- me.TD(me, 2, 2.4, e = makeXonoticColorpickerString(strzone(strcat("hud_panel_", panelname, "_bg_color"))));
- setDependentStringNotEqual(e, strzone(strcat("hud_panel_", panelname, "_bg_color")), "");
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticCheckBoxString("", "1 1 1", strzone(strcat("hud_panel_", panelname, "_bg_color")), "Use default"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Border size:"));
- me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_border"))));
- e.addValue(e, "Default", "");
- e.addValue(e, "Disable", "0");
- for(i = 1; i <= 10; ++i)
- e.addValue(e, strzone(ftos_decimals(i * 2, 0)), strzone(ftos(i * 2)));
- e.configureXonoticTextSliderValues(e);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Alpha:"));
- me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_alpha"))));
- e.addValue(e, "Default", "");
- for(i = 1; i <= 10; ++i)
- e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
- e.configureXonoticTextSliderValues(e);
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Team Color:"));
- me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_color_team"))));
- e.addValue(e, "Default", "");
- e.addValue(e, "Disable", "0");
- for(i = 1; i <= 10; ++i)
- e.addValue(e, strzone(ftos_decimals(i/10, 1)), strzone(ftos(i/10)));
- e.configureXonoticTextSliderValues(e);
- me.TR(me);
- me.TDempty(me, 0.4);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_configure_teamcolorforced", "Test the team color in HUD configure mode"));
- me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, "Padding:"));
- me.TD(me, 1, 2.6, e = makeXonoticTextSlider(strzone(strcat("hud_panel_", panelname, "_bg_padding"))));
- e.addValue(e, "Default", "");
- for(i = 0; i <= 10; ++i)
- e.addValue(e, strzone(ftos_decimals(i - 5, 0)), strzone(ftos(i - 5)));
- e.configureXonoticTextSliderValues(e);
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_progressbar", _("Enable status bar")));
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Status bar alignment:"));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Status bar alignment:")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", "Left"));
- me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", "Right"));
- me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", "Inward"));
- me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "4", "Outward"));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "0", _("Left")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "1", _("Right")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "2", _("Inward")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(2, "hud_panel_healtharmor_baralign", "3", _("Outward")));
+ setDependent(e, "hud_panel_healtharmor_progressbar", 1, 1);
me.TR(me);
- me.TD(me, 1, 2, e = makeXonoticTextLabel(0, "Icon alignment:"));
+ me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Icon alignment:")));
me.TR(me);
me.TDempty(me, 0.2);
- me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", "Left"));
- me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", "Right"));
- me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", "Inward"));
- me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "4", "Outward"));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "0", _("Left")));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "1", _("Right")));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "2", _("Inward")));
+ me.TD(me, 1, 0.95, e = makeXonoticRadioButton(3, "hud_panel_healtharmor_iconalign", "3", _("Outward")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", "Flip health and armor positions"));
+ me.TD(me, 1, 4, e = makeXonoticCheckBox(0, "hud_panel_healtharmor_flip", _("Flip health and armor positions")));
}
#endif