me.TR(me);
me.TD(me, 1, 3, e = makeXonoticTextLabel(0, _("Game type:")));
me.TR(me);
- me.TD(me, 9, 3, e = makeXonoticGametypeList());
- me.TR(me);
+ me.TD(me, 8, 3, e = makeXonoticGametypeList());
me.TR(me);
me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Number of bots:")));
me.TD(me, 1, 2, makeXonoticSlider(0, 9, 1, "bot_number"));
me.TR(me);
- me.TDempty(me, 0.2);
- me.TD(me, 1, 0.8, e = makeXonoticTextLabel(0, _("Bot skill:")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Bot skill:")));
setDependent(e, "bot_number", 0, -1);
me.TD(me, 1, 2, e = makeXonoticTextSlider("skill"));
e.addValue(e, _("Botlike"), "0");
e.addValue(e, _("Godlike"), "10");
e.configureXonoticTextSliderValues(e);
setDependent(e, "bot_number", 0, -1);
+ me.TR(me);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticButton(_("Mutators..."), '0 0 0'));
e.onClick = DialogOpenButton_Click;