me.TR(me);
me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
me.TR(me);
- me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Force player colors to mine")));
+ me.TD(me, 1, 2, e = makeXonoticTextSlider_T("cl_forceplayercolors",
+ _("Warning: if enabled in team games your team's color may be the same as the enemy team")));
+ e.addValue(e, _("Never"), "0");
+ e.addValue(e, _("Except in team games"), "1");
+ e.addValue(e, _("Only in Duel"), "3");
+ e.addValue(e, _("Only in team games"), "4");
+ e.addValue(e, _("In team games and Duel"), "5");
+ e.addValue(e, _("Always"), "2");
+ e.configureXonoticTextSliderValues(e);
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));