-#ifndef MENU_UTIL_H
-#define MENU_UTIL_H
+#pragma once
float GL_CheckExtension(string ext);
float GL_Have_TextureCompression();
void setDependentStringNotEqual(entity e, string theCvarName, string theCvarValue);
void setDependentWeird(entity e, float(entity) func);
-int tooltipdb;
-void loadTooltips();
-void unloadTooltips();
-string getZonedTooltipForIdentifier(string s);
+void setZonedTooltip(entity e, string theTooltip, string theCvar);
+void clearTooltip(entity e);
string resolvemod(string m);
void UpdateNotification_URI_Get_Callback(float id, float status, string data);
-void URI_Get_Callback(float id, float status, string data);
-
// game type list box stuff (does not NEED to contain all game types, other
// types stay available via console)
int GameType_GetID(int cnt);
float _Nex_ExtResponseSystem_RecommendedServersNeedsRefresh;
void CheckSendCvars(entity me, string cvarnamestring);
-#endif