-void anticheat_init();
-void anticheat_report();
-void anticheat_shutdown();
+#pragma once
-void anticheat_physics();
-void anticheat_spectatecopy(entity spectatee);
-void anticheat_prethink();
+void anticheat_init(entity this);
+void anticheat_report(entity this);
-float anticheat_getvalue(string name);
+void anticheat_physics(entity this);
+void anticheat_spectatecopy(entity this, entity spectatee);
+void anticheat_prethink(entity this);
+
+float anticheat_getvalue(entity this, string name);
void anticheat_startframe();
void anticheat_endframe();
-void anticheat_fixangle();
+void anticheat_fixangle(entity this);