+float autocvar__notarget;
float autocvar__independent_players;
float autocvar__campaign_index;
string autocvar__campaign_name;
float autocvar_g_balance_uzi_first;
float autocvar_g_balance_uzi_first_ammo;
float autocvar_g_balance_uzi_first_damage;
+float autocvar_g_balance_uzi_first_headshotaddeddamage;
float autocvar_g_balance_uzi_first_force;
float autocvar_g_balance_uzi_first_refire;
float autocvar_g_balance_uzi_first_spread;
float autocvar_g_balance_uzi_spread_min;
float autocvar_g_balance_uzi_sustained_ammo;
float autocvar_g_balance_uzi_sustained_damage;
+float autocvar_g_balance_uzi_sustained_headshotaddeddamage;
float autocvar_g_balance_uzi_sustained_force;
float autocvar_g_balance_uzi_sustained_refire;
float autocvar_g_balance_uzi_sustained_spread;
float autocvar_g_chat_flood_spl_tell;
float autocvar_g_chat_nospectators;
float autocvar_g_chat_teamcolors;
-float autocvar_g_ctf_allow_drop;
float autocvar_g_ctf_captimerecord_always;
float autocvar_g_ctf_capture_leadlimit;
float autocvar_g_ctf_capture_limit;
float autocvar_g_minstagib_speed_highspeed;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
-float autocvar_g_monster_zombie_attack_run_damage;
-float autocvar_g_monster_zombie_attack_run_delay;
-float autocvar_g_monster_zombie_attack_run_force;
-float autocvar_g_monster_zombie_attack_run_hitrange;
-float autocvar_g_monster_zombie_attack_run_range;
-float autocvar_g_monster_zombie_attack_stand_damage;
-float autocvar_g_monster_zombie_attack_stand_delay;
-float autocvar_g_monster_zombie_attack_stand_force;
-float autocvar_g_monster_zombie_attack_stand_range;
-float autocvar_g_monster_zombie_health;
-float autocvar_g_monster_zombie_idle_timer_max;
-float autocvar_g_monster_zombie_idle_timer_min;
-float autocvar_g_monster_zombie_movespeed;
-float autocvar_g_monster_zombie_respawntime;
-float autocvar_g_monster_zombie_stopspeed;
-float autocvar_g_monster_zombie_targetrange;
-float autocvar_g_monster_zombie_turnspeed;
-float autocvar_g_monsters;
+
var float autocvar_g_movement_highspeed = 1;
float autocvar_g_multijump;
float autocvar_g_multijump_add;
float autocvar_g_player_brightness;
float autocvar_g_playerclip_collisions;
string autocvar_g_playerstats_uri;
-float autocvar_g_playerstats_debug;
float autocvar_g_powerup_shield;
float autocvar_g_powerup_strength;
float autocvar_g_powerup_superhealth;
string autocvar_g_shootfromfixedorigin;
float autocvar_g_showweaponspawns;
float autocvar_g_spawn_furthest;
+float autocvar_g_spawn_useallspawns;
float autocvar_g_spawnpoints_auto_move_out_of_solid;
#define autocvar_g_spawnshieldtime cvar("g_spawnshieldtime")
float autocvar_g_spawnsound;
float autocvar_g_use_ammunition;
float autocvar_g_waypointeditor;
float autocvar_g_waypoints_for_items;
-float autocvar_g_waypointsprite_deadlifetime;
-float autocvar_g_waypointsprite_deployed_lifetime;
-float autocvar_g_waypointsprite_limitedrange;
float autocvar_g_weapon_charge_colormod_blue_full;
float autocvar_g_weapon_charge_colormod_blue_half;
float autocvar_g_weapon_charge_colormod_green_full;
float autocvar_r_showbboxes;
float autocvar_rescan_pending;
float autocvar_samelevel;
+string autocvar_sessionid;
#define autocvar_skill cvar("skill")
float autocvar_skill_auto;
#define autocvar_slowmo cvar("slowmo")
string autocvar_sv_eventlog_files_nameprefix;
string autocvar_sv_eventlog_files_namesuffix;
float autocvar_sv_eventlog_files_timestamps;
-float autocvar_sv_fragmessage_information_handicap;
-float autocvar_sv_fragmessage_information_ping;
-float autocvar_sv_fragmessage_information_stats;
-float autocvar_sv_fragmessage_information_typefrag;
+float autocvar_sv_fraginfo_handicap;
+float autocvar_sv_fraginfo_ping;
+float autocvar_sv_fraginfo_stats;
+float autocvar_sv_fraginfo_typefrag;
float autocvar_sv_friction;
float autocvar_sv_friction_on_land;
float autocvar_sv_gameplayfix_q2airaccelerate;
string autocvar_sv_player_maxs;
string autocvar_sv_player_mins;
string autocvar_sv_player_viewoffset;
+float autocvar_sv_player_jumpanim_minfall;
float autocvar_sv_precacheplayermodels;
float autocvar_sv_precacheweapons;
float autocvar_sv_q3acompat_machineshotgunswap;
-float autocvar_sv_qcweaponanimation;
float autocvar_sv_ready_restart;
float autocvar_sv_ready_restart_after_countdown;
float autocvar_sv_ready_restart_repeatable;
float autocvar_sv_warsowbunny_backtosideratio;
float autocvar_sv_warsowbunny_topspeed;
float autocvar_sv_warsowbunny_turnaccel;
+float autocvar_sv_waypointsprite_deadlifetime;
+float autocvar_sv_waypointsprite_deployed_lifetime;
+float autocvar_sv_waypointsprite_limitedrange;
string autocvar_sv_weaponstats_file;
float autocvar_sv_gibhealth;
float autocvar_sys_ticrate;