string autocvar_g_ban_sync_uri;
string autocvar_g_banned_list;
bool autocvar_g_banned_list_idmode;
-bool autocvar_g_bastet;
bool autocvar_g_botclip_collisions;
bool autocvar_g_bugrigs;
float autocvar_g_ca_damage2score_multiplier;
float autocvar_g_ctf_throw_velocity_up;
float autocvar_g_ctf_drop_velocity_up;
float autocvar_g_ctf_drop_velocity_side;
+bool autocvar_g_ctf_oneflag_reverse;
bool autocvar_g_ctf_portalteleport;
bool autocvar_g_ctf_pass;
float autocvar_g_ctf_pass_arc;
float autocvar_g_ctf_pass_timelimit;
float autocvar_g_ctf_pass_velocity;
bool autocvar_g_ctf_dynamiclights;
-string autocvar_g_ctf_flag_blue_model;
-int autocvar_g_ctf_flag_blue_skin;
float autocvar_g_ctf_flag_collect_delay;
float autocvar_g_ctf_flag_damageforcescale;
-int autocvar_g_ctf_flag_dropped_waypoint;
-float autocvar_g_ctf_flag_dropped_floatinwater;
+bool autocvar_g_ctf_flag_dropped_waypoint;
+bool autocvar_g_ctf_flag_dropped_floatinwater;
bool autocvar_g_ctf_flag_glowtrails;
-float autocvar_g_ctf_flag_health;
-string autocvar_g_ctf_flag_red_model;
-int autocvar_g_ctf_flag_red_skin;
+int autocvar_g_ctf_flag_health;
+bool autocvar_g_ctf_flag_return;
+float autocvar_g_ctf_flag_return_carried_radius;
float autocvar_g_ctf_flag_return_time;
bool autocvar_g_ctf_flag_return_when_unreachable;
float autocvar_g_ctf_flag_return_damage;
+float autocvar_g_ctf_flag_return_damage_delay;
float autocvar_g_ctf_flag_return_dropped;
float autocvar_g_ctf_flagcarrier_auto_helpme_damage;
float autocvar_g_ctf_flagcarrier_auto_helpme_time;
int autocvar_g_ctf_score_capture_assist;
int autocvar_g_ctf_score_kill;
int autocvar_g_ctf_score_penalty_drop;
-//int autocvar_g_ctf_score_penalty_suicidedrop;
int autocvar_g_ctf_score_penalty_returned;
int autocvar_g_ctf_score_pickup_base;
int autocvar_g_ctf_score_pickup_dropped_early;
bool autocvar_g_fullbrightplayers;
#define autocvar_g_grappling_hook cvar("g_grappling_hook")
int autocvar_g_grappling_hook_tarzan;
+int autocvar_g_balance_grapplehook_pull_frozen;
+float autocvar_g_balance_grapplehook_nade_time;
+bool autocvar_g_balance_grapplehook_gravity;
+bool autocvar_g_balance_grapplehook_crouchslide;
bool autocvar_g_hitplots;
string autocvar_g_hitplots_individuals;
float autocvar_g_jetpack_acceleration_side;
float autocvar_g_keepawayball_respawntime;
int autocvar_g_keepawayball_trail_color;
int autocvar_g_keyhunt_point_leadlimit;
+bool autocvar_g_keyhunt_team_spawns;
#define autocvar_g_keyhunt_point_limit cvar("g_keyhunt_point_limit")
int autocvar_g_keyhunt_teams;
int autocvar_g_keyhunt_teams_override;
int autocvar_g_instagib_extralives;
float autocvar_g_instagib_speed_highspeed;
float autocvar_g_instagib_invis_alpha;
+bool autocvar_g_instagib_damagedbycontents = true;
+bool autocvar_g_instagib_blaster_keepdamage = false;
+bool autocvar_g_instagib_blaster_keepforce = false;
#define autocvar_g_mirrordamage cvar("g_mirrordamage")
#define autocvar_g_mirrordamage_virtual cvar("g_mirrordamage_virtual")
int autocvar_g_multijump;
float autocvar_g_multijump_add;
float autocvar_g_multijump_speed;
+float autocvar_g_multijump_maxspeed;
+float autocvar_g_multijump_dodging = 1;
string autocvar_g_mutatormsg;
float autocvar_g_nexball_basketball_bouncefactor;
float autocvar_g_nexball_basketball_bouncestop;
bool autocvar_g_nodepthtestitems;
bool autocvar_g_nodepthtestplayers;
bool autocvar_g_norecoil;
-float autocvar_g_onslaught_cp_buildhealth;
-float autocvar_g_onslaught_cp_buildtime;
-float autocvar_g_onslaught_cp_health;
-float autocvar_g_onslaught_cp_regen;
-float autocvar_g_onslaught_gen_health;
+float autocvar_g_items_mindist;
+float autocvar_g_items_maxdist;
int autocvar_g_pickup_cells_max;
int autocvar_g_pickup_plasma_max;
int autocvar_g_pickup_fuel_max;
float autocvar_g_respawn_delay_large;
int autocvar_g_respawn_delay_large_count;
float autocvar_g_respawn_delay_max;
+bool autocvar_g_respawn_delay_forced;
bool autocvar_g_respawn_ghosts;
float autocvar_g_respawn_ghosts_maxtime;
float autocvar_g_respawn_ghosts_speed;
bool autocvar_g_turrets_reloadcvars;
float autocvar_g_turrets_targetscan_maxdelay;
float autocvar_g_turrets_targetscan_mindelay;
-float autocvar_g_turrets_unit_ewheel_speed_fast;
-float autocvar_g_turrets_unit_ewheel_speed_slow;
-float autocvar_g_turrets_unit_ewheel_speed_slower;
-float autocvar_g_turrets_unit_ewheel_speed_stop;
-float autocvar_g_turrets_unit_ewheel_turnrate;
-float autocvar_g_turrets_unit_hellion_std_shot_speed_gain;
-float autocvar_g_turrets_unit_hellion_std_shot_speed_max;
-float autocvar_g_turrets_unit_hk_std_shot_speed;
-float autocvar_g_turrets_unit_hk_std_shot_speed_accel;
-float autocvar_g_turrets_unit_hk_std_shot_speed_accel2;
-float autocvar_g_turrets_unit_hk_std_shot_speed_decel;
-float autocvar_g_turrets_unit_hk_std_shot_speed_max;
-float autocvar_g_turrets_unit_hk_std_shot_speed_turnrate;
-float autocvar_g_turrets_unit_walker_speed_jump;
-float autocvar_g_turrets_unit_walker_speed_roam;
-float autocvar_g_turrets_unit_walker_speed_run;
-float autocvar_g_turrets_unit_walker_speed_stop;
-float autocvar_g_turrets_unit_walker_speed_swim;
-float autocvar_g_turrets_unit_walker_speed_walk;
-float autocvar_g_turrets_unit_walker_std_meele_dmg;
-float autocvar_g_turrets_unit_walker_std_meele_force;
-float autocvar_g_turrets_unit_walker_std_meele_range;
-float autocvar_g_turrets_unit_walker_std_rocket_dmg;
-float autocvar_g_turrets_unit_walker_std_rocket_force;
-float autocvar_g_turrets_unit_walker_std_rocket_radius;
-float autocvar_g_turrets_unit_walker_std_rocket_refire;
-float autocvar_g_turrets_unit_walker_std_rocket_speed;
-float autocvar_g_turrets_unit_walker_std_rocket_turnrate;
-float autocvar_g_turrets_unit_walker_std_rockets_range;
-float autocvar_g_turrets_unit_walker_std_rockets_range_min;
-float autocvar_g_turrets_unit_walker_turn;
-float autocvar_g_turrets_unit_walker_turn_walk;
-float autocvar_g_turrets_unit_walker_turn_run;
-float autocvar_g_turrets_unit_walker_turn_strafe;
-float autocvar_g_turrets_unit_walker_turn_swim;
bool autocvar_g_use_ammunition;
bool autocvar_g_waypointeditor;
int autocvar_g_waypointeditor_auto;
-int autocvar_g_waypoints_for_items;
+bool autocvar_g_waypoints_for_items;
float autocvar_g_weapon_charge_colormod_blue_full;
float autocvar_g_weapon_charge_colormod_blue_half;
float autocvar_g_weapon_charge_colormod_green_full;
int autocvar_loddebug;
int autocvar_minplayers;
string autocvar_nextmap;
-bool autocvar_prvm_backtraceforwarnings;
string autocvar_quit_and_redirect;
float autocvar_quit_and_redirect_timer;
bool autocvar_quit_when_empty;
int autocvar_sv_gentle;
#define autocvar_sv_gravity cvar("sv_gravity")
string autocvar_sv_intermission_cdtrack;
-float autocvar_sv_jumpspeedcap_max;
+float autocvar_sv_itemstime;
+string autocvar_sv_jumpspeedcap_max;
float autocvar_sv_jumpspeedcap_max_disable_on_ramps;
-float autocvar_sv_jumpspeedcap_min;
+string autocvar_sv_jumpspeedcap_min;
float autocvar_sv_jumpvelocity;
bool autocvar_sv_logscores_bots;
bool autocvar_sv_logscores_console;
float autocvar_sv_vote_timeout;
float autocvar_sv_vote_wait;
bool autocvar_sv_vote_gamestart;
-float autocvar_sv_waypointsprite_deadlifetime;
-float autocvar_sv_waypointsprite_deployed_lifetime;
-float autocvar_sv_waypointsprite_limitedrange;
string autocvar_sv_weaponstats_file;
float autocvar_sv_gibhealth;
float autocvar_sys_ticrate;
float autocvar_g_monsters_think_delay;
int autocvar_g_monsters_max;
int autocvar_g_monsters_max_perplayer;
+float autocvar_g_monsters_damageforcescale = 0.8;
float autocvar_g_monsters_target_range;
bool autocvar_g_monsters_target_infront;
float autocvar_g_monsters_attack_range;
float autocvar_g_monsters_respawn_delay;
bool autocvar_g_monsters_respawn;
float autocvar_g_monsters_armor_blockpercent;
+float autocvar_g_monsters_healthbars;
+float autocvar_g_monsters_lineofsight;
float autocvar_g_touchexplode_radius;
float autocvar_g_touchexplode_damage;
float autocvar_g_touchexplode_edgedamage;
bool autocvar_g_nades_bonus;
bool autocvar_g_nades_bonus_onstrength;
bool autocvar_g_nades_bonus_client_select;
+bool autocvar_g_nades_bonus_only;
int autocvar_g_nades_bonus_max;
int autocvar_g_nades_bonus_score_max;
int autocvar_g_nades_bonus_score_time;
float autocvar_g_overkill_ammo_charge_notice;
float autocvar_g_overkill_ammo_charge_limit;
float autocvar_g_spawn_near_teammate_distance;
-bool autocvar_g_spawn_near_teammate_ignore_spawnpoint;
+int autocvar_g_spawn_near_teammate_ignore_spawnpoint;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
float autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
+float autocvar_g_onslaught_debug;
+float autocvar_g_onslaught_teleport_wait;
+bool autocvar_g_onslaught_spawn_at_controlpoints;
+bool autocvar_g_onslaught_spawn_at_generator;
+float autocvar_g_onslaught_cp_proxydecap;
+float autocvar_g_onslaught_cp_proxydecap_distance = 512;
+float autocvar_g_onslaught_cp_proxydecap_dps = 100;
+float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5;
+float autocvar_g_onslaught_spawn_at_controlpoints_random;
+float autocvar_g_onslaught_spawn_at_generator_chance;
+float autocvar_g_onslaught_spawn_at_generator_random;
+float autocvar_g_onslaught_cp_buildhealth;
+float autocvar_g_onslaught_cp_buildtime;
+float autocvar_g_onslaught_cp_health;
+float autocvar_g_onslaught_cp_regen;
+float autocvar_g_onslaught_gen_health;
+float autocvar_g_onslaught_shield_force = 100;
+float autocvar_g_onslaught_allow_vehicle_touch;
+float autocvar_g_onslaught_round_timelimit;
+float autocvar_g_onslaught_point_limit;
+float autocvar_g_onslaught_warmup;
+float autocvar_g_onslaught_teleport_radius;
+float autocvar_g_onslaught_spawn_choose;
+float autocvar_g_onslaught_click_radius;
int autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health;
bool autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath;
bool autocvar_g_physics_clientselect;
string autocvar_g_physics_clientselect_options;
string autocvar_g_physics_clientselect_default;
+bool autocvar_g_buffs_effects;
float autocvar_g_buffs_waypoint_distance;
bool autocvar_g_buffs_randomize;
float autocvar_g_buffs_random_lifetime;
float autocvar_g_buffs_vengeance_damage_multiplier;
float autocvar_g_buffs_bash_force;
float autocvar_g_buffs_bash_force_self;
-float autocvar_g_buffs_disability_time;
+float autocvar_g_buffs_disability_slowtime;
float autocvar_g_buffs_disability_speed;
float autocvar_g_buffs_disability_rate;
+float autocvar_g_buffs_disability_weaponspeed;
float autocvar_g_buffs_speed_speed;
float autocvar_g_buffs_speed_rate;
+float autocvar_g_buffs_speed_weaponspeed;
float autocvar_g_buffs_speed_damage_take;
float autocvar_g_buffs_speed_regen;
float autocvar_g_buffs_vampire_damage_steal;
float autocvar_g_buffs_invisible_alpha;
float autocvar_g_buffs_flight_gravity;
float autocvar_g_buffs_jump_height;
+bool autocvar_sv_minigames;
+bool autocvar_sv_minigames_observer;
+float autocvar_g_buffs_inferno_burntime_factor;
+float autocvar_g_buffs_inferno_burntime_min_time;
+float autocvar_g_buffs_inferno_burntime_target_damage;
+float autocvar_g_buffs_inferno_burntime_target_time;
+float autocvar_g_buffs_inferno_damagemultiplier;
+float autocvar_g_buffs_swapper_range;
+float autocvar_g_buffs_magnet_range_item;
float autocvar_sv_player_scale;
+float autocvar_g_rm;
+float autocvar_g_rm_damage;
+float autocvar_g_rm_edgedamage;
+float autocvar_g_rm_force;
+float autocvar_g_rm_radius;
+float autocvar_g_rm_laser;
+float autocvar_g_rm_laser_count;
+float autocvar_g_rm_laser_speed;
+float autocvar_g_rm_laser_spread;
+float autocvar_g_rm_laser_spread_random;
+float autocvar_g_rm_laser_lifetime;
+float autocvar_g_rm_laser_damage;
+float autocvar_g_rm_laser_refire;
+float autocvar_g_rm_laser_rapid;
+float autocvar_g_rm_laser_rapid_refire;
+float autocvar_g_rm_laser_rapid_delay;
+float autocvar_g_rm_laser_radius;
+float autocvar_g_rm_laser_force;
#endif