#include <server/defs.qh>
#include <common/weapons/_all.qh>
+#include <common/physics/player.qh>
const int WAYPOINTFLAG_GENERATED = BIT(23);
const int WAYPOINTFLAG_ITEM = BIT(22);
const int WAYPOINTFLAG_PROTECTED = BIT(18); // Useless WP detection never kills these.
const int WAYPOINTFLAG_USEFUL = BIT(17); // Useless WP detection temporary flag.
const int WAYPOINTFLAG_DEAD_END = BIT(16); // Useless WP detection temporary flag.
+const int WAYPOINTFLAG_LADDER = BIT(15);
entity kh_worldkeylist;
.entity kh_worldkeynext;
void navigation_markroutes_inverted(entity fixed_source_waypoint);
void navigation_routerating(entity this, entity e, float f, float rangebias);
-bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode);
+bool tracewalk(entity e, vector start, vector m1, vector m2, vector end, float end_height, float movemode);
-void waypoint_remove(entity e);
+void waypoint_remove_fromeditor(entity pl);
+void waypoint_remove(entity wp);
void waypoint_saveall();
void waypoint_schedulerelinkall();
void waypoint_schedulerelink(entity wp);
void waypoint_spawnforitem(entity e);
void waypoint_spawnforitem_force(entity e, vector org);
-void waypoint_spawnforteleporter(entity e, vector destination, float timetaken);
-void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken);
+void waypoint_spawnforteleporter(entity e, vector destination, float timetaken, entity tracetest_ent);
+void waypoint_spawnforteleporter_wz(entity e, vector org, vector destination, float timetaken, entity tracetest_ent);
+void waypoint_spawn_fromeditor(entity pl);
entity waypoint_spawn(vector m1, vector m2, float f);
+void waypoint_unreachable(entity pl);
.entity goalcurrent;
void navigation_clearroute(entity this);