#pragma once
+#include <server/defs.qh>
#include <common/weapons/_all.qh>
const int WAYPOINTFLAG_GENERATED = BIT(23);
.float wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
.float wpconsidered;
.float wpcost;
+.float wphardwired;
.int wpflags;
bool bot_aim(entity this, .entity weaponentity, float shotspeed, float shotspeedupward, float maxshottime, float applygravity);
void havocbot_goalrating_items(entity this, float ratingscale, vector org, float sradius);
void havocbot_goalrating_waypoints(entity this, float ratingscale, vector org, float sradius);
+vector havocbot_middlepoint;
+float havocbot_middlepoint_radius;
+vector havocbot_symmetryaxis_equation;
+
.entity bot_basewaypoint;
.bool navigation_dynamicgoal;
void navigation_dynamicgoal_init(entity this, bool initially_static);