.float havocbot_stickenemy;
.float havocbot_role_timeout;
+.float bot_stop_moving_timeout;
.float bot_tracewalk_time;
.entity ignoregoal;
.entity bot_lastseengoal;
vector havocbot_dodge(entity this);
-.void(entity this) havocbot_role;
-.void(entity this) havocbot_previous_role;
-
void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_items;
void(entity this, float ratingscale, vector org, float sradius) havocbot_goalrating_enemyplayers;
*/
.entity draggedby;
-.float ladder_time;
-.entity ladder_entity;