#include "cheats.qh"
-#include "_all.qh"
#include "g_damage.qh"
#include "race.qh"
#include "../common/triggers/teleporters.qh"
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
#include "weapons/tracing.qh"
#include "../common/constants.qh"
-#include "../common/deathtypes.qh"
-#include "../common/effects.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/util.qh"
#include "../common/monsters/all.qh"
#include "../common/triggers/func/breakable.qh"
-#include "../csqcmodellib/sv_model.qh"
+#include "../lib/csqcmodel/sv_model.qh"
-#include "../warpzonelib/anglestransform.qh"
-#include "../warpzonelib/util_server.qh"
+#include "../lib/warpzone/anglestransform.qh"
+#include "../lib/warpzone/util_server.qh"
-void CopyBody(float keepvelocity);
+void CopyBody(entity this, float keepvelocity);
#ifdef NOCHEATS
-float CheatImpulse(float i) { return 0; }
+float CheatImpulse(int imp) { return 0; }
float CheatCommand(float argc) { return 0; }
float CheatFrame() { return 0; }
void CheatInit() { cheatcount_total = world.cheatcount; }
void CheatShutdown() { }
-void CheatInitClient() { }
void CheatShutdownClient() { }
void Drag_MoveDrag(entity from, entity to) { }
{
}
-void CheatInitClient()
-{
-}
-
void CheatShutdownClient()
{
}
float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as argument for possible future ACL checking
-{
+{SELFPARAM();
// dead people cannot cheat
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(self))
return 0;
if(gamestart_sv_cheats < 2 && !IS_PLAYER(self))
return 0;
// sv_clones
- if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
+ if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
if(self.lip < sv_clones)
return 1;
float num_autoscreenshot;
void info_autoscreenshot_findtarget()
-{
+{SELFPARAM();
entity e;
e = find(world, targetname, self.target);
if(!e)
self.angles_y = a.y;
// we leave Rick Roll alone
}
-void spawnfunc_info_autoscreenshot()
+spawnfunc(info_autoscreenshot)
{
if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
{
// this one just has to exist
}
-float CheatImpulse(float i)
-{
+float CheatImpulse(int imp)
+{SELFPARAM();
BEGIN_CHEAT_FUNCTION();
- switch(i)
+ switch(imp)
{
entity e, e2;
- case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
+ case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
// shared with regular waypoint init, so this is not a cheat by itself
if(!self.personal)
{
- self.personal = spawn();
- self.personal.classname = "personal_wp";
+ self.personal = new(personal_wp);
}
self.personal.origin = self.origin;
self.personal.v_angle = self.v_angle;
self.personal.invincible_finished = self.invincible_finished;
self.personal.teleport_time = time;
break; // this part itself doesn't cheat, so let's not count this
- case CHIMPULSE_CLONE_MOVING:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_CLONE_MOVING.impulse:
+ IS_CHEAT(imp, 0, 0);
makevectors (self.v_angle);
self.velocity = self.velocity + v_forward * 300;
- CopyBody(1);
+ CopyBody(self, 1);
self.lip += 1;
self.velocity = self.velocity - v_forward * 300;
DID_CHEAT();
break;
- case CHIMPULSE_CLONE_STANDING:
- IS_CHEAT(i, 0, 0);
- CopyBody(0);
+ case CHIMPULSE_CLONE_STANDING.impulse:
+ IS_CHEAT(imp, 0, 0);
+ CopyBody(self, 0);
self.lip += 1;
DID_CHEAT();
break;
- case CHIMPULSE_GIVE_ALL:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_GIVE_ALL.impulse:
+ IS_CHEAT(imp, 0, 0);
CheatCommand(tokenize_console("give all"));
break; // already counted as cheat
- case CHIMPULSE_SPEEDRUN:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_SPEEDRUN.impulse:
+ IS_CHEAT(imp, 0, 0);
if(self.personal)
{
self.speedrunning = true;
DID_CHEAT();
break;
}
- if(self.deadflag != DEAD_NO)
+ if(IS_DEAD(self))
sprint(self, "UR DEAD AHAHAH))\n");
else
sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
break;
- case CHIMPULSE_TELEPORT:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_TELEPORT.impulse:
+ IS_CHEAT(imp, 0, 0);
if(self.movetype == MOVETYPE_NOCLIP)
{
e = find(world, classname, "info_autoscreenshot");
}
sprint(self, "Emergency teleport could not find a good location, forget it!\n");
break;
- case CHIMPULSE_R00T:
- IS_CHEAT(i, 0, 0);
+ case CHIMPULSE_R00T.impulse:
+ IS_CHEAT(imp, 0, 0);
RandomSelection_Init();
- FOR_EACH_PLAYER(e)
- if(e.deadflag == DEAD_NO)
- if(DIFF_TEAM(e, self))
- RandomSelection_Add(e, 0, string_null, 1, 1);
+ FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it) && DIFF_TEAM(it, self), LAMBDA(RandomSelection_Add(it, 0, string_null, 1, 1)));
if(RandomSelection_chosen_ent)
e = RandomSelection_chosen_ent;
else
e = self;
- Send_Effect("rocket_explode", e.origin, '0 0 0', 1);
- sound(e, CH_SHOTS, W_Sound("rocket_impact"), VOL_BASE, ATTEN_NORM);
+ Send_Effect(EFFECT_ROCKET_EXPLODE, e.origin, '0 0 0', 1);
+ sound(e, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
e2 = spawn();
setorigin(e2, e.origin);
- RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
+ RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
remove(e2);
- print("404 Sportsmanship not found.\n");
+ LOG_INFO("404 Sportsmanship not found.\n");
DID_CHEAT();
break;
}
void DragBox_Think();
float drag_lastcnt;
float CheatCommand(float argc)
-{
+{SELFPARAM();
BEGIN_CHEAT_FUNCTION();
string cmd;
cmd = argv(0);
switch(cmd)
{
- entity e;
float effectnum, f;
vector start, end;
entity oldself;
start = (1-f) * self.origin + f * trace_endpos;
end = stov(argv(3));
f = stof(argv(4));
- Send_Effect(argv(1), start, end, f);
+ Send_Effect_(argv(1), start, end, f);
DID_CHEAT();
break;
}
{
// arguments:
// effectname
- effectnum = particleeffectnum(argv(1));
+ effectnum = _particleeffectnum(argv(1));
W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
- trailparticles(self, effectnum, w_shotorg, trace_endpos);
+ __trailparticles(self, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
break;
}
}
else
{
- e = spawn();
+ entity e = spawn();
e.model = strzone(argv(1));
e.mdl = "rocket_explode";
e.health = 1000;
e.angles = fixedvectoangles2(trace_plane_normal, v_forward);
e.angles = AnglesTransform_ApplyToAngles(e.angles, '-90 0 0'); // so unrotated models work
}
- oldself = self;
- self = e;
- spawnfunc_func_breakable();
- self = oldself;
+ WITH(entity, self, e, spawnfunc_func_breakable(e));
// now, is it valid?
if(f == 0)
{
}
sprint(self, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
break;
- case "dragbox_spawn":
+ case "dragbox_spawn": {
IS_CHEAT(0, argc, 0);
- e = spawn();
- e.classname = "dragbox_box";
+ entity e = new(dragbox_box);
e.think = DragBox_Think;
e.nextthink = time;
e.solid = -1; // black
- setmodel(e, "null"); // network it
+ setmodel(e, MDL_Null); // network it
if(argc == 4)
e.cnt = stof(argv(1));
else
e.cnt = max(0, drag_lastcnt);
- e.aiment = spawn();
- e.aiment.classname = "dragbox_corner_1";
+ e.aiment = new(dragbox_corner_1);
e.aiment.owner = e;
- setmodel(e.aiment, "models/marker.md3");
+ setmodel(e.aiment, MDL_MARKER);
e.aiment.skin = 0;
setsize(e.aiment, '0 0 0', '0 0 0');
if(argc == 4)
setorigin(e.aiment, trace_endpos);
}
- e.enemy = spawn();
- e.enemy.classname = "dragbox_corner_2";
+ e.enemy = new(dragbox_corner_2);
e.enemy.owner = e;
- setmodel(e.enemy, "models/marker.md3");
+ setmodel(e.enemy, MDL_MARKER);
e.enemy.skin = 1;
setsize(e.enemy, '0 0 0', '0 0 0');
end = normalize(self.origin + self.view_ofs - e.aiment.origin);
else
setorigin(e.enemy, e.aiment.origin + 32 * end);
- e.killindicator = spawn();
- e.killindicator.classname = "drag_digit";
+ e.killindicator = new(drag_digit);
e.killindicator.owner = e;
setattachment(e.killindicator, e, "");
setorigin(e.killindicator, '0 0 -8');
- e.killindicator.killindicator = spawn();
- e.killindicator.killindicator.classname = "drag_digit";
+ e.killindicator.killindicator = new(drag_digit);
e.killindicator.killindicator.owner = e;
setattachment(e.killindicator.killindicator, e, "");
setorigin(e.killindicator.killindicator, '0 0 8');
DID_CHEAT();
break;
- case "dragpoint_spawn":
+ }
+ case "dragpoint_spawn": {
IS_CHEAT(0, argc, 0);
- e = spawn();
- e.classname = "dragpoint";
+ entity e = new(dragpoint);
e.think = DragBox_Think;
e.nextthink = time;
e.solid = 0; // nothing special
- setmodel(e, "models/marker.md3");
- setsize(e, PL_MIN, PL_MAX);
+ setmodel(e, MDL_MARKER);
+ setsize(e, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL));
e.skin = 2;
if(argc == 3)
e.cnt = stof(argv(1));
move_out_of_solid(e);
}
- e.killindicator = spawn();
- e.killindicator.classname = "drag_digit";
+ e.killindicator = new(drag_digit);
e.killindicator.owner = e;
setattachment(e.killindicator, e, "");
setorigin(e.killindicator, '0 0 40');
- e.killindicator.killindicator = spawn();
- e.killindicator.killindicator.classname = "drag_digit";
+ e.killindicator.killindicator = new(drag_digit);
e.killindicator.killindicator.owner = e;
setattachment(e.killindicator.killindicator, e, "");
setorigin(e.killindicator.killindicator, '0 0 56');
DID_CHEAT();
break;
+ }
case "drag_remove":
IS_CHEAT(0, argc, 0);
RandomSelection_Init();
crosshair_trace(self);
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
{
RandomSelection_Init();
crosshair_trace(self);
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
RandomSelection_Add(e, 0, string_null, 1, 1 / vlen(e.origin + (e.mins + e.maxs) * 0.5 - trace_endpos));
if(RandomSelection_chosen_ent)
{
{
f = fopen(argv(1), FILE_WRITE);
fputs(f, "cmd drag_clear\n");
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
{
fputs(f, strcat("cmd dragbox_spawn ", ftos(e.cnt), " \"", vtos(e.aiment.origin), "\" \"", vtos(e.enemy.origin), "\"\n"));
}
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
{
fputs(f, strcat("cmd dragpoint_spawn ", ftos(e.cnt), " \"", vtos(e.origin), "\"\n"));
}
if(argc == 2)
{
f = fopen(argv(1), FILE_WRITE);
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
{
fputs(f, "{\n");
fputs(f, "\"classname\" \"trigger_race_checkpoint\"\n");
fputs(f, strcat("\"targetname\" \"checkpoint", ftos(e.cnt), "\"\n"));
fputs(f, "}\n");
}
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
{
start = '0 0 0';
effectnum = 0;
{
if(vlen(oldself.origin - start) < vlen(e.origin - start))
++effectnum;
- else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
+ else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
++effectnum;
}
fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
break;
case "drag_clear":
IS_CHEAT(0, argc, 0);
- for(e = world; (e = find(e, classname, "dragbox_box")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_box")); )
remove(e);
- for(e = world; (e = find(e, classname, "dragbox_corner_1")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_corner_1")); )
remove(e);
- for(e = world; (e = find(e, classname, "dragbox_corner_2")); )
+ for(entity e = world; (e = find(e, classname, "dragbox_corner_2")); )
remove(e);
- for(e = world; (e = find(e, classname, "dragpoint")); )
+ for(entity e = world; (e = find(e, classname, "dragpoint")); )
remove(e);
- for(e = world; (e = find(e, classname, "drag_digit")); )
+ for(entity e = world; (e = find(e, classname, "drag_digit")); )
remove(e);
DID_CHEAT();
break;
break;
case "usetarget":
IS_CHEAT(0, argc, 0);
- e = self;
- self = spawn();
+ setself(spawn());
self.target = argv(1);
- activator = e;
+ activator = this;
SUB_UseTargets();
remove(self);
- self = e;
+ setself(this);
DID_CHEAT();
break;
case "killtarget":
IS_CHEAT(0, argc, 0);
- e = self;
- self = spawn();
+ setself(spawn());
self.killtarget = argv(1);
- activator = e;
+ activator = this;
SUB_UseTargets();
remove(self);
- self = e;
+ setself(this);
DID_CHEAT();
break;
case "teleporttotarget":
IS_CHEAT(0, argc, 0);
- e = self;
- self = spawn();
+ setself(new(cheattriggerteleport));
setorigin(self, self.origin);
- self.classname = "cheattriggerteleport";
self.target = argv(1);
teleport_findtarget();
if(!wasfreed(self))
{
- Simple_TeleportPlayer(self, e);
+ Simple_TeleportPlayer(self, this);
remove(self);
- self = e;
DID_CHEAT();
}
- else
- self = e;
+ setself(this);
break;
}
.entity dragentity;
float CheatFrame()
-{
+{SELFPARAM();
BEGIN_CHEAT_FUNCTION();
// Dragging can be used as either a cheat, or a function for some objects. If sv_cheats is active,
.float dragmovetype;
float Drag(float force_allow_pick, float ischeat)
-{
+{SELFPARAM();
BEGIN_CHEAT_FUNCTION();
// returns true when an entity has been picked up
draggee.draggravity = draggee.gravity;
draggee.movetype = MOVETYPE_WALK;
draggee.gravity = 0.00001;
- draggee.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(draggee);
draggee.draggedby = dragger;
dragger.dragentity = draggee;
if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
{
draggee.velocity = '0 0 0';
- draggee.flags |= FL_ONGROUND; // floating items are FUN
+ SET_ONGROUND(draggee); // floating items are FUN
}
}
entity draggee;
draggee = dragger.dragentity;
- draggee.flags &= ~FL_ONGROUND;
+ UNSET_ONGROUND(draggee);
curorigin = gettaginfo(draggee, 0);
curorigin = curorigin + v_forward * dragger.draglocalvector.x + v_right * dragger.draglocalvector.y + v_up * dragger.draglocalvector.z;
draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
- te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
+ vector vecs = '0 0 0';
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+ if(dragger.(weaponentity).movedir.x > 0)
+ vecs = dragger.(weaponentity).movedir;
+
+ vector dv = v_right * -vecs_y + v_up * vecs_z;
+
+ te_lightning1(draggee, dragger.origin + dragger.view_ofs + dv, curorigin);
}
float Drag_CanDrag(entity dragger)
{
- return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger));
+ return (!IS_DEAD(dragger)) || (IS_PLAYER(dragger));
}
float Drag_IsDragging(entity dragger)
}
void DragBox_Think()
-{
+{SELFPARAM();
if(self.aiment && self.enemy)
{
self.origin_x = (self.aiment.origin.x + self.enemy.origin.x) * 0.5;
self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
self.mins = -1 * self.maxs;
- setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
+ setorigin(self, self.origin);
+ setsize(self, self.mins, self.maxs); // link edict
}
if(self.cnt == -1) // actually race_place -1
{
// show "10 10" for qualifying spawns
- setmodel(self.killindicator, "models/sprites/10.spr32");
- setmodel(self.killindicator.killindicator, "models/sprites/10.spr32");
+ setmodel(self.killindicator, MDL_NUM(10));
+ setmodel(self.killindicator.killindicator, MDL_NUM(10));
}
else if(self.cnt == -2) // actually race_place 0
{
// show "10 0" for loser spawns
- setmodel(self.killindicator, "models/sprites/10.spr32");
- setmodel(self.killindicator.killindicator, "models/sprites/0.spr32");
+ setmodel(self.killindicator, MDL_NUM(10));
+ setmodel(self.killindicator.killindicator, MDL_NUM(0));
}
else
{
- setmodel(self.killindicator, strcat("models/sprites/", ftos(self.cnt % 10), ".spr32"));
- setmodel(self.killindicator.killindicator, strcat("models/sprites/", ftos(floor(self.cnt / 10)), ".spr32"));
+ setmodel(self.killindicator, MDL_NUM(self.cnt % 10));
+ setmodel(self.killindicator.killindicator, MDL_NUM(floor(self.cnt / 10)));
}
self.nextthink = time;