if(frametime)
{
+#ifndef NO_LEGACY_NETWORKING
+ self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;
+#endif
+
if(self.weapon == WEP_NEX && autocvar_g_balance_nex_charge)
{
self.weaponentity_glowmod_x = autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_half * min(1, self.nex_charge / autocvar_g_balance_nex_charge_animlimit);