strunzone(self.netname_previous);
if(self.clientstatus)
strunzone(self.clientstatus);
+ if(self.weaponorder_byimpulse)
+ strunzone(self.weaponorder_byimpulse);
ClearPlayerSounds();
self.dmg_inflictor = spectatee.dmg_inflictor;
self.angles = spectatee.v_angle;
self.fixangle = TRUE;
+ self.last_pickup = spectatee.last_pickup;
setorigin(self, spectatee.origin);
setsize(self, spectatee.mins, spectatee.maxs);
SetZoomState(spectatee.zoomstate);